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Terms in this set (4)
game development framework
A set of libraries that provides classes and methods, which implement functionality that is commonly used in creating games.
Data for a set of images that have been especially configured for use on in-game objects.
Any multidimensional array or array-like structure in which there are more elements in some of the contained structures than there are in others in the same dimension.
A convention for accessing data in 2-D structures; the first index indicates the row and the second indicates the column.
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