9. Planning Agile Projects
Terms in this set (55)
Domain Five; focuses on how to prepare and deal with fluctuation, feedback, and changes; means knowing how to best estimate and build different levels of plans.
Able to move quickly and easily; marked by ready ability to move with quick, easy grace.
Ensures the proper understanding of agile practices; knowledgeable about how to make his or her players, or team members, more productive and effective, while constantly seeking out ways to improve their performance.
Sometimes referred to as innovation or creativity games; gets the agile team out of the mundane rut that many teams fall victim to.
Agile Project Management
A way you can make projects more adaptable and easy in their movements.
Agile Project Manager
Helps create a team that has the interpersonal and technical skills needed to achieve all known project objectives in order to create a business value with minimal delay; works in a servant leadership capacity when managing an agile project.
Bringing team members into close proximity to each other.
Aimed toward smaller teams and to be ultralight; can be tailored to fit the project and the environment.
The most immediate level; what are we going to do today or in the next twenty-four hours.
A tool to encourage regular sharing and collaboration.
Dynamic Systems Development Method (DSDM)
Serves as a compliment to scrum and the scrum team's focus on product development processes; its most recent rebranding in 2014 positioned it alongside the other project management and service management frameworks.
Needed to guess how long work items or tasks will take to complete; imprecise in agile.
Extreme Programming (XP)
An agile discipline based on the values of simplicity, communication, feedback, respect, and courage.
Feature-Driven Development Method (FDD)
Works to identify features, build plans and teams around those features, and deliver them.
Drive the development efforts.
Core XP value; getting input and others' perspectives early.
Knowing what to work on and the time to work on it.
If I Had $100
Aims to build priorities.
When the whole team decides what can be delivered and worked on during an iteration, which typically two weeks.
Emerged from Toyota's Just in Time delivery system, or JIT; assists in the inventory or workflow; a Japanese word that translates roughly to "signboard" or "billboard."
Better suited to agile project management; for example, technical fields.
Lean Software Development
Born from the Toyota Production System.
Make + Move a Mountain
Aims to identify some of the tasks and other planning needs of the product features or releases.
Minimal Marketable Features (MFFs)
With the story maps, the release plans can be progressively elaborated and the iterations can be planned and progressively elaborated as well.
The anti-value; threats.
Based on value.
Takes the work and effort needed for the product and lists them out.
Product Backlog Items (PBIs)
All the items needed for the product; may or may not include user stories, but they do include all the work expected for the product.
The one person who looks out for and makes certain the project is reaching its highest value; responsible for setting and updating the product vision.
Looking at the product and related products for as long a period of time as possible gives perspective of how the currently discussed projects fits within the overall program.
Lays out the high level path of the product and its required features; the visual layout of the product's deliverables and their ordered plans for release.
Guides the project from its inception to its conclusion.
The continual expansion of an idea using new information; expected in agile estimation; also referred to as rolling wave planning.
Project Management Institute (PMI)
An internationally recognized and esteemed standards organization focused on the emerging approach of Project Management.
Any person or group that has interest, either for gain or for loss, or is impacted, either positively or negatively, by the project.
Prune the Product Tree
Aims to get the team brainstorming and evaluating the product's functionality and feature.
Developed by the product owner; based on the roadmap, a high-level timetable can be laid out.
The customer presents the desired functionality and features, and the programmers estimate the feasibility and difficulty.
A combination of the likelihood of an event or condition occurring or not occurring, and the impact that outcome has.
Aims to identify risks and opportunities.
The most well-known agile project management approach; tries to take some of that immediate chaos and box it.
The steward of the Scrum project management processes and methods; facilitates the processes of Scrum to fulfill the project's needs, with heavy attention to the enforcement of timeboxes.
Refers to the physical burst of running that is common in team games, such as rugby.
A subset of the items from the Product Backlog that are planned for the next increment.
Team, business analysts, operational managers, and many other potential business representatives we use to gather the correct and fullest input and resourcing.
Assists in visualizing the connections and interdependencies of the stories.
The highest, most overarching level; plans are centered around the overall story of the project and the aims of the product.
Ways you use things or approaches.
Confined time frames where the agile team have planned what is feasible for the team and valuable for the business.
Things you use to get agile work done.
Traditional Project Management
Begins with defining all the work that would need to be done, identifying stakeholders and their expectations, and setting out to get a formal agreement from stakeholders on all the work that would need to be done.
Quick summaries that explain the needs of various users.
An estimate based on the historical data of previous sprints, assumptions on the current team's composition and competencies, and the sprint to sprint comparison in terms of time and resources or other constraints.
Work in Progress (WIP)
The work the team is currently working on.
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