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MZC1: Chapter 9 (DW)
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Terms in this set (37)
Tracks
Curriculum sequences to which students of specified achievement or ability level are assigned.
Between-Class Ability Grouping
The practice of grouping students in separate classes according to ability level.
Within-Class Ability Grouping
A system of accommodating student differences by dividing a class of students into two or more ability groups for instruction in certain subjects.
Untracking
A focus on having students in mixed-ability groups and holding them to high standards but providing many ways for students to reach those standards.
Regrouping
A method of ability grouping in which students in mixed-ability classes are assigned to reading or math classes on the basis of their performance levels.
Differentiated Instruction
An approach to teaching that adapts the content, level, pace, and products of instruction to accommodate different needs of diverse students in regular classes.
Peer Tutoring
Tutoring of one student by another.
Cross-Age Tutoring
Tutoring of a younger student by an older one.
Students at Risk
Students who are subject to school failure because of their own characteristics and/or because of inadequate responses to their needs by school, family, or community.
Compensatory Education
Programs designed to prevent or remediate learning problems among students from lower socioeconomic status communities.
Title I
Compensatory programs reauthorized under Title I of the Improving America's Schools Act (IASA) in 1994; formerly known as Chapter I.
Pull-Out Programs
Compensatory education programs in which students are placed in separate classes for remediation.
Early Intervention
Programs that target infants and toddlers who are at risk to prevent possible later need for remediation.
Interactive Whiteboard
Large touchscreen that teachers can use to display and modify digital content for an entire class.
Electronic Response Devices (Clickers)
Electronic devices on which students enter answers to questions and have them registered on a computer or interactive whiteboard.
Word Processing or Desktop Publishing
A computer application for writing compositions that lends itself to revising and editing.
Spreadsheets
Computer programs that convert data into tables, charts, and graphs.
Databases
Computer programs that contain large volumes of information, such as encyclopedias and atlases.
Hypertext or Hypermedia
Related information that appears when a computer user clicks on a word or picture.
Computer-Assisted Instruction (CAI)
Individualized instruction administered by computer.
Drill and Practice
Application of computer technology to provide students with practice of skills and knowledge.
Tutorial Programs
Computer programs that teach new material, varying their content and pace according to the student's responses.
Instructional Games
Drill and practice exercises presented in a game format.
Internet
A large and growing telecommunications network of computers around the world that communicate electronically.
Wiki
A website, such as Wikipedia, containing content to which the user can add or make modifications.
Simulation Software
Computer programs that model real-life phenomena to promote problem-solving abilities and motivate interest in the areas concerned.
Problem-Solving Program
Program designed specifically to develop students' critical-thinking skills.
Multimedia
Electronic material such as graphics, video, animation, and sound, which can be integrated into classroom projects.
CD-ROM
A computer database designed for "read-only memory" that provides massive amounts of information, including pictures and audio; it can be of particular importance to students doing projects and research activities.
Digital Video and Photographs
Video and photographs that can be loaded into a computer and shared electronically.
Integrated Learning Systems
Commercially developed comprehensive multipurpose packages of interlinked management instructional software, running on a computer network.
Assistive Technology
Helps students with physical disabilities such as hearing loss or deafness, speech disorders, vision impairment, or limited dexterity as well as learning or cognitive delay that impairs performance of target skills. Some examples are adaptive keyboards, screen readers, or screen magnifiers.
Embedded Multimedia
Video content woven into teachers' lessons.
Blog (weblog)
Online diaries, where authors post their thoughts and opinions.
Webquest
Simulations, with the additional element of having users seek information on the Web to enhance their ability to play their role or contribute to a discussion or combined product.
Clickers
Students can electronically answer questions. The teacher can then quickly assess the concepts the class has mastered and which concepts the teacher needs to spend more time teaching.
Podcast
Multimedia files available on the Internet for playback on computers and mobile devices.
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