Home
Browse
Create
Search
Log in
Sign up
Upgrade to remove ads
Only $2.99/month
MGIS 130 Midterm Review
STUDY
Flashcards
Learn
Write
Spell
Test
PLAY
Match
Gravity
Terms in this set (59)
What is a system?
Something that maintains its existence and functions through the interaction of its parts
What is systems thinking?
A way to see the patterns that connect the parts and determine the rules that govern these connections
A way of seeing the world!
Linear Causality
Thinking that we can make a change to one thing that will DIRECTLY IMPACT the next thing that will impact the next thing and so on
"everyday thinking"
Circular Causality
Thinking that one change can impact something then that change will impact something from the beginning — there are LOOPS, going back and forth
"systems thinking"
Upward Causation
The whole is determined by the behavior of it's parts
Studying the parts as what makes up the whole. Thinking about it piece by piece.
"analysis"
Downward Causation
The behavior of the parts is to some degree determined by the behavior of the whole.
"systems thinking" "synthesis"
Reductionism Trap
Upward Causation can be incorrect because sometimes the sum of the parts does not determine the whole.
(dividing a cow in half does not give you two smaller cows)
Emergent Properties
What exists in the presence of the whole system that doesn't exist in just the parts.
(birds flying in formation)
Feedback Loops
Both in NATURAL and in MANMADE systems
-Output is applied to control the system
-Drives the system towards its goal
-Creates stability
Feedforward Loops
Only in MANMADE systems
Result from people acting on predictions about the future
(self-fulfilling prophecy concept)
Nested Systems
Systems inside other systems
4 Principles for Applying Systems Thinking
- Define/identify boundaries
- Identify the parts within that
- Expect delays
- Get multiple perspectives
Armstrong's Systems Approach
A general framework for solving problems.
4 Stages of the Systems Approach
1. Identifying Objectives
2. Establishing Indicators of Success
3. Developing Alternative Strategies
4. Selecting the Operational Program
You CANNOT JUMP AHEAD, but you can loop back
Identifying objectives
1st stage in the systems approach.
Determining the goal
Establishing indicators of success
2nd stage in the systems approach.
Identifying how changes in the system will affect each of the objectives - how will you know if you succeed?
Developing alternative strategies?
3rd step in systems approach.
Figuring out all the different sets of actions we could take
Operational program?
4th step in the systems approach.
Narrowing down the strategies to come up with a real
plan of what you are going to do
What does it mean to allocate a separate time period for each step?
Carryout each step in an explicit manner with a written summary. Define the decisions made at each stage.
What's the difference between systems thinking and the systems approach?
Systems thinking is a way to see the world and the systems approach is a way of solving a problem
What does it mean to move from conceptual to operational or move from objectives to means?
Think of big picture first, then go into what you are actually going to do
Design Thinking
An process and perspective that applies a designer's sensibilities and methods to business challenges or opportunities.
6 Characteristics of a Design Thinking Approach
- Collaboration
- Multiple Types of Expertise
- Prototyping & Iteration
- Human-Centeredness
- Wicked Problems
- Systems Orientation
3 Parts of the Information Systems Triangle
- People
- Business processes
- Information technology
4 Types of People within an Information System
- Owners
- Users
- Designers
- Builders
The 2 sides of the types of people in an information system
Line of Business Side (owners and users)
Technical Side (designers and builders)
Wicked Problem
The concept of indeterminacy - Design problems generally don't have obvious or definitive answers or limits
Challenges that design thinking poses
Most managers aren't trained in design approaches - Design thinking requires different skills
and
Design thinking may imply a more expensive process
9 Attitudes for Design Thinking
1. Curiosity
2. Challenging assumptions
3. Constructive discontent
4. A belief that most problems can be solved
5. The ability to suspend judgment and criticism
6. Seeing the good in the bad
7. Problems lead to improvements
8. A problem can also be a solution
9. Problems are interesting and emotionally acceptable
ERP
Enterprise Resource Planning
SCM
Supply Chain Management
CRM
Customer Relationship Management
BI
Business Intelligence
What is Enterprise Resource Planning?
(ERP) Big databases across a whole company
What is Supply Chain Management?
(SCM) Pushing beyond the boundaries of one company, exchanging data within a market - multiple businesses
What is Customer Relationship Management?
(CRM) Pulling in information from customers to make the product/service better
What is Business Intelligence?
(BI) Informs us about making better systems by pulling in data - improvement
Stakeholder
Anyone who has an interest in an existing or proposed information system
Skills of a Systems Analyst
- Analytical
- Technical
- Managerial
- Interpersonal
Hardware
The physical components that enable computing.
Software
The sets of instructions (i.e., computer programs) that enable computers to perform tasks as well as the encoded data that the programs use.
Collaboration Systems
Enabling multiple people within a company to get people to work more efficiently within the company.
Examples of Collaboration Systems
- Groupware
- Workflow management
- Wikis
- Content management systems
- Social networking tools
CAD
Computer Aided Design:
Software we use to deign a new product
CAM
Computer Aided Manufacturing:
After CAD, once we've got the design of a product we can actually apply it and print it out
Information Systems Categories
- Personal
- Public
- Enterprise/Organizational
Collaboration Systems
An IT-based set of tools that supports the work of teams by facilitating the sharing and flow of information.
Groupware
Information and communications technologies (ICTs) that supports team interactions.
Product Design Systems
Software platforms that enable collaborative teams to design new products and artificial environments.
ARPANET
Precursor to the internet from the defense department (late 60s)
Circuit Switching
Communications process in which a single path or line must remain open between sender and receiver to enable transmission
Packet switching
Data is broken up into small "packets" or "datagrams"
Individual packets are routed to their destination by the most efficient means available and reassembled at their destination
TCP
Transmission Control Protocol: What breaks up up the parts to form packets and puts them back together.
IP
Internet Protocol: The addressing for the internet. Every device connected to the internet has one.
IP Addresses
- A unique numeric identifier for an Internet host (i.e., device on the Internet)
- Every host must have an IP address
IT Infrastructure
Components that underlay an into systems system foundation.
(hardware, software)
Trends of Computing Devices
1. Decreasing size
2. Increasing computational power
3. Increasing affordability and accessibility
4. Increasing mobility
5. Increasing integration and embeddedness
6. From scarcity to surplus (e.g. bandwidth, memory, computing power)
Internet of Things
The connection of diverse devices to the Internet; these devices can thus send and receive data.
Putting computational power in things like houses, cars, clothes, refrigerators
AI
Artificial Intelligence
The branch of computer science that is concerned with producing machines that can manifest intelligent behavior and are capable of learning and adapting
YOU MIGHT ALSO LIKE...
Exam 12
25 terms
Exam 12
30 terms
Systems Analysis and Design Chapter 1
77 terms
itec 8 systems development
50 terms
OTHER SETS BY THIS CREATOR
Test 4: Questions 28-35
8 terms
Test 3: Questions 17-27
11 terms
Test 2: Questions 9-16
8 terms
Test 1: Questions 1-8
8 terms