IHA Computer Programming Scratch Test
Terms in this set (23)
a piece of program that performs some identifiable task
refers to the commands that a programmer writes to make a program
a place in code to store information
part of the program that users interface with
can be used by just one sprite
can be used by all sprites
Event Handling (event based programming)
responding to events triggered by the user or another part of the program.
serial arrangement in which things follow in logical order.
Loop (also called iteration or repetition)
repeating a series of instructions. Forever and repeat can be used for iteration.
when a program only does something under a certain circumstances. Something that must be true (or false) in order for something to happen. Any block whose label says "if," "when," or "until" is a sort of conditional construct.
performs a mathematical or logical operation
fixing flaws in a program
a user defined object (character)
messages that one sprite sends to another.
a modified and shared version of an uploaded project.
a set of commands that will execute one after the other; It is the simplest form of programming.
Sequential structure is not used in...
a complex program
used when something needs to be repeated a certain number of times through the use of a "loop".
a statement that completes iterations or cycles
make decisions and perform commands dependent upon the decision.
nesting two repetition structures upon themsleves
the transmission of 'behind the scenes' signal which can be used to initiate (trigger) other sections of our program across different sprites.
are alternative appearances for a sprite
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