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CS Unit 3: Programming Interactive Games & Animation
Terms in this set (20)
Part of a program that does not work correctly.
An algorithm that has been coded into something that can be run by a machine
An extra piece of information passed to a function to customize it for a specific need
A placeholder for a piece of information that can change.
Finding and fixing problems in an algorithm or program.
Attributes that describe an object's characteristics
A graphic character on the screen with properties that describe its location, movement, and look.
a series of images that create the illusion of motion by being shown rapidly one after the other
a single picture within an animation
the rate at which frames in an animation are shown, typically measured in frames per second
Any valid unit of code that resolves to a value.
A datatype that returns single value of either TRUE or FALSE
Statements that only run under certain conditions
an expression that evaluates to True or False
The most common conditional statement programming structure which performs a specific action based on the results of the condition
A sequence of instructions (algorithm) that is continually repeated until a certain condition is reached
A set of precise instructions to complete a task or goal.
A re-usable procedure or routine to be called when needed that performs a specific task
Short for "picture element", the fundamental unit of a digital image
A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
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Criterions A & B
The Design Cycle Process
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