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They conducted a laboratory experiment in which 210 psychology students were split into two groups and asked to pal wither a violent or a non-violent video game for 30 minutes. The independent variable was the type of video game the participants played and the dependent variable was the level of aggression shown after playing the video game. The video games were Myst, a non-violent fantasy adventure game, and Wolfenstein, 3D a violent shooting game. The participants were told that the study was about the development of motor skills so that they wolf not guess the aim of the study. Each participant was placed in a cubicle and told to play a video game against an opponent in the other cubicle, when in fact there was no one there. After 15 minutes playing time, they were asked to begin a competitive game with the opponent involving a reaction test. The person who pressed the button first would be able to set the volume and duration of a noise to an opponent as a punishment. Once the study was over, an experimenter entered the cubicle and fully debriefed participants and answered any questions they might have. Playing violent video games increased the level of aggression in participants, particularly women. The researchers believed it made them think in an aggressive way and that long-term use could result in permanent aggressive thought patterns; The loudest and blondest blasts of noise were given from participants that play the violent game. Women gave greater punishment to their opponents than men; university men who have spent the most hours playing violent video games tend to be most physically aggressive. Those with extensive experience in violent video gaming also display desensitization to violent images, shown by blunted brain responses