33 terms

GTT Lesson 1.2 Design Process

Lesson 2.1 Design Process Design and Modeling
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Terms in this set (...)

Aesthetics
Pleasing in appearance
Brainstorming
A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas.
Constraints
A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities.
Criteria
Desired specifications (elements or features) of a product or system.
Design
An iterative decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems.
Design brief
A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.
Design elements
The factors, (e.g., lines, form, color, light, shadow, space, textures) that define the product and take into account the aesthetics and function of a product.
Design process
A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice.
Ergonomics
The study of workplace equipment design or how to arrange and design devices, machines, or workplace so that people and things interact safely and most efficiently.
Evaluate
To form an idea of the amount or value of; asses.
Experimentation
the act of trying out a new procedure, idea, or activity.
Implement
To put into action; execute
Investigate
To observe or study by close examination and systematic inquiry.
Model
A visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, and to learn more about what would happen to a similar, real object.
Modify
Change to insure accuracy.
Optimize
An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints.
Problem solving
The process of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a want or need.
Process
Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output.
Requirements
The parameters placed on the development of a product or system. The requirements include the safety needs, the physical laws that will limit the development of the idea, the available resources, the cultural norms, and the use of criteria and constraints.
Specification
A detailed description of the design and materials used to make something.
Testing
A method for collecting data.
Texture
The feel, appearance, or consistency of a surface, substance, or fabric.
Trade-off
An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable.
Visualization
Formation of mental visual images.
Annotate
A sketch on which notes are made to provide further information.
Consumer
A person or household that purchases goods or services.
Design Matrix
A tool for systematically ranking alternatives according to a set of criteria.
Designer
A person who designs any of a variety of things.
Dimension
A measure in one direction.
Engineer
A person who is trained in and uses technological and scientific knowledge to solve practical problems.
Exponentially
Extremely rapid increase.
Prototype
A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
Research
Systematic, scientific documented study.