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Control Room Operations Midterm Studyguide
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Terms in this set (69)
Remote Broadcast
A broadcast that takes place away from a traditional studio. Ex. Nfl, College sports, Concerts.
Studio Broadcast
A broadcast from a studio. Ex. Sportscenter, CNN, GMA
Producer
'The Boss'. Responsible for the conceptualization, implementation, and execution of the content of the show. Works side by side with the director of the broadcast. The best way to describe the relationship between the two jobs is that the director is in charge of implementing all of the different components of the broadcast and those components are usually prepared in advance by the producer.
Linear Broadcast
Over the air broadcast. ex. espn, sec network
Digital Broadcast
Over the web broadcast. ex. watch espn, sec+
Rehearse
Executing elements before the show
•Open, Off Air, Promos, Sales, Packages
•Tech Rehearsal and Full Rehearsal
•Show your talent everything
Fax
•Time to check equipment with everyone in position (Cameras, Tape, Audio, Production)
•Have a person ready (A2) to check headset in the booth (Announcers, Spare, Stage Manager, Stats) and on the field (Reporter, Red Hat/TOC, Stats etc...)
ENG
Electronic News Gathering. A camera sent out to shoot specific broll outside the stadium/arena.
B-Roll
Non-edited, mostly generic video used for highlights, scenics
Pre-Production
Any video element that is composited in the truck/control room prior to air, usually requires everyone onboard (TD, AD, Graphics, Tape, A1 and Director or Producer)
Package
In game highlights or analyst breakdown to tell a story of the game
VO
Voice Over. Video that your talent talks over
SOT
Sound on Tape
Outcue
Last few words of a SOT full piece
Pad
Extra video after a package or edit to allow a clean transition.
Tight out
Little to no pad, director must come off quickly
Tease
High end edit that starts your show and builds interest/drama in the matchup, typically 30-45 seconds
Scene Set
A short video montage that sets up your matchup, produced in the truck/control room before the game. Typically uses shots of stadium/arena, fans, star players, coaches, any other good color. Typically play-by-play voices before game. Typically 10-20 seconds.
Bump
Brief piece of video promoting or teasing something
Studio Bump
Nice ISO shot of star player or coach. Usually in warmups and fonted. Need a single shot of at least 20 seconds.
In Game Bump
Used either to or from break to tease something coming up
Live to Tape
An interview or segment recorded earlier, but played back as if live
Cut-In
Studio taking control of the broadcast for a brief update
Fill
Continuing content from site until a designated time
JIP
Join in Progress. Getting to a game after it has started
Advancer
A preview of your game for the studio to promote.
Short version: About 15 sec. Voiced over scenic/color with title card
Long version: About 1:00. More in depth breakdown. Storyline (package or graphic), on cam. Starting and ending with title card
IFB
Interruptible Fold Back. Hidden earpiece for the talent.
Nats
Natural sounds of the game, sidelines, dugouts, fans etc...
Mix-Minus
Program mix, minus talent mics. Used to hear studio tosses and takes.
QKT
Quick Key Telephone
Prefade
Allows the truck/control room to hear the announcers without the A1 making them "hot"
Talkback
An interrupt button for your talent to talk to the truck and kill their mic to the broadcast. Usually to a speaker (Wohler) or in headset.
Element Reel
Collection of animations used in the telecast. The "look" of the show
Front End
•A transition used to label and start a package or rollout
•Can be Generic, Term, Team, Player specific
•Generally 2-3 seconds
Open Animation
•Branding animation used at the top of the telecast
•Typically follows your scene set to bridge the gap to live
•Generally 7-12 seconds
Transition / Wipe
Elements used to get to replays or other video changes
Rejoin
An shortened branding animation used out of break during the game, generally 3-5 seconds
Capper / End Tag / Stamp
•An element used to book end a rollout to break.
•Can be generic, team, matchup or player specific
•Sound effect only. A1 should roll music under
Roll
Play the tape machine (cue to tape)
Wipe
Director term to go from one shot to another using a wipe element
Dissolve
Going from one shot to another using a blend of both shots or dissolving a graphic onto the screen
Effect
To get from one source to another using a TD element
Animate
Cue to graphics to fly on the graphic
Ready
Be prepared for that source (TD putting it into preview)
Take
To go from one source to another by "taking" that source
Under-Dissolve
Keep a gfx on screen and changing the shot behind it
Standby
Get ready to execute
Recue
Rewind back to a cue point in tape
Track
Command for audio person to pod up that source
ISO
An "isolated" camera shot that is shooting something specific, camera's that are not "game" are assigned specific assignments
Reax
An ISO that gets any emotional reaction from player or coach
Billboards
Sales element that is usually composited over a live shot, replay, scenic or preproduced element
Promo
Promotional advertisement for an upcoming event on our air. Usually a graphic.
Off Air Traffic
Graphic sequence and verbal direction going off the air, Legal branding of the show (copyright)
Rollout
•A replay sequence used to go to break
•Storytelling element that can recap or highlight a recent big moment in the game
•Usually transition or front end to the replays and capper to end
•Music and sometimes score
•Typically 1 to 3 replays, 6 to 12 seconds
Melt
Clips of the best video of the game played in succession following a game. Multiple angles of best plays, all in-game packages and anything else that might help a following production.
Post Game Extra/Hit
•Typically 1:00 to 1:30 breakdown of your game
•Meant to be more analytical and less highlight driven
-Why did Team A win? What was the
difference?
•Normal layout: Title Card, On Cam, Package and/or graphic, final score
Lower 3rd
Any graphic that typically covers the bottom lower 3rd of the screen
Tombstone
Any graphic that typically covers a bottom ¼ of the screen
Fullscreen
Used over a wide shot (typically pump music)
Chicklet (Upper)
Small corner graphic used for info (time stamp, sales band etc...)
Squeezeback / Side Slab
Graphic that slides or squeezes video into a box and takes about 1/3 of the side of the screen
Framing
Important for camera people to understand different graphic framing of shots
Locator
Typically a lower 3rd that establishes where you are at and the matchup
Bug
Scoreboard
Bottom Line
•Line of information that cycles at the bottom of the screen
•Generated from Bristol. Can only be seen on Net Return
Multibox
Different configurations to show multiple cameras at the same time
Watermark
Opaque network logo used mark replays
Special Moments Bug
Slightly transparent network branding that typically sits in the upper right corner of the screen. Used to brand big moments.
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