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Control Room Operations Midterm Studyguide
Terms in this set (69)
A broadcast that takes place away from a traditional studio. Ex. Nfl, College sports, Concerts.
A broadcast from a studio. Ex. Sportscenter, CNN, GMA
'The Boss'. Responsible for the conceptualization, implementation, and execution of the content of the show. Works side by side with the director of the broadcast. The best way to describe the relationship between the two jobs is that the director is in charge of implementing all of the different components of the broadcast and those components are usually prepared in advance by the producer.
Over the air broadcast. ex. espn, sec network
Over the web broadcast. ex. watch espn, sec+
Executing elements before the show
•Open, Off Air, Promos, Sales, Packages
•Tech Rehearsal and Full Rehearsal
•Show your talent everything
•Time to check equipment with everyone in position (Cameras, Tape, Audio, Production)
•Have a person ready (A2) to check headset in the booth (Announcers, Spare, Stage Manager, Stats) and on the field (Reporter, Red Hat/TOC, Stats etc...)
Electronic News Gathering. A camera sent out to shoot specific broll outside the stadium/arena.
Non-edited, mostly generic video used for highlights, scenics
Any video element that is composited in the truck/control room prior to air, usually requires everyone onboard (TD, AD, Graphics, Tape, A1 and Director or Producer)
In game highlights or analyst breakdown to tell a story of the game
Voice Over. Video that your talent talks over
Sound on Tape
Last few words of a SOT full piece
Extra video after a package or edit to allow a clean transition.
Little to no pad, director must come off quickly
High end edit that starts your show and builds interest/drama in the matchup, typically 30-45 seconds
A short video montage that sets up your matchup, produced in the truck/control room before the game. Typically uses shots of stadium/arena, fans, star players, coaches, any other good color. Typically play-by-play voices before game. Typically 10-20 seconds.
Brief piece of video promoting or teasing something
Nice ISO shot of star player or coach. Usually in warmups and fonted. Need a single shot of at least 20 seconds.
In Game Bump
Used either to or from break to tease something coming up
Live to Tape
An interview or segment recorded earlier, but played back as if live
Studio taking control of the broadcast for a brief update
Continuing content from site until a designated time
Join in Progress. Getting to a game after it has started
A preview of your game for the studio to promote.
Short version: About 15 sec. Voiced over scenic/color with title card
Long version: About 1:00. More in depth breakdown. Storyline (package or graphic), on cam. Starting and ending with title card
Interruptible Fold Back. Hidden earpiece for the talent.
Natural sounds of the game, sidelines, dugouts, fans etc...
Program mix, minus talent mics. Used to hear studio tosses and takes.
Quick Key Telephone
Allows the truck/control room to hear the announcers without the A1 making them "hot"
An interrupt button for your talent to talk to the truck and kill their mic to the broadcast. Usually to a speaker (Wohler) or in headset.
Collection of animations used in the telecast. The "look" of the show
•A transition used to label and start a package or rollout
•Can be Generic, Term, Team, Player specific
•Generally 2-3 seconds
•Branding animation used at the top of the telecast
•Typically follows your scene set to bridge the gap to live
•Generally 7-12 seconds
Transition / Wipe
Elements used to get to replays or other video changes
An shortened branding animation used out of break during the game, generally 3-5 seconds
Capper / End Tag / Stamp
•An element used to book end a rollout to break.
•Can be generic, team, matchup or player specific
•Sound effect only. A1 should roll music under
Play the tape machine (cue to tape)
Director term to go from one shot to another using a wipe element
Going from one shot to another using a blend of both shots or dissolving a graphic onto the screen
To get from one source to another using a TD element
Cue to graphics to fly on the graphic
Be prepared for that source (TD putting it into preview)
To go from one source to another by "taking" that source
Keep a gfx on screen and changing the shot behind it
Get ready to execute
Rewind back to a cue point in tape
Command for audio person to pod up that source
An "isolated" camera shot that is shooting something specific, camera's that are not "game" are assigned specific assignments
An ISO that gets any emotional reaction from player or coach
Sales element that is usually composited over a live shot, replay, scenic or preproduced element
Promotional advertisement for an upcoming event on our air. Usually a graphic.
Off Air Traffic
Graphic sequence and verbal direction going off the air, Legal branding of the show (copyright)
•A replay sequence used to go to break
•Storytelling element that can recap or highlight a recent big moment in the game
•Usually transition or front end to the replays and capper to end
•Music and sometimes score
•Typically 1 to 3 replays, 6 to 12 seconds
Clips of the best video of the game played in succession following a game. Multiple angles of best plays, all in-game packages and anything else that might help a following production.
Post Game Extra/Hit
•Typically 1:00 to 1:30 breakdown of your game
•Meant to be more analytical and less highlight driven
-Why did Team A win? What was the
•Normal layout: Title Card, On Cam, Package and/or graphic, final score
Any graphic that typically covers the bottom lower 3rd of the screen
Any graphic that typically covers a bottom ¼ of the screen
Used over a wide shot (typically pump music)
Small corner graphic used for info (time stamp, sales band etc...)
Squeezeback / Side Slab
Graphic that slides or squeezes video into a box and takes about 1/3 of the side of the screen
Important for camera people to understand different graphic framing of shots
Typically a lower 3rd that establishes where you are at and the matchup
•Line of information that cycles at the bottom of the screen
•Generated from Bristol. Can only be seen on Net Return
Different configurations to show multiple cameras at the same time
Opaque network logo used mark replays
Special Moments Bug
Slightly transparent network branding that typically sits in the upper right corner of the screen. Used to brand big moments.
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