Looking At Movies Cinematography
Terms in this set (...)
The process of capturing moving images on film or a digital storage device
One uninterrupted run of the camera, the recording on film, video, or other medium resulting from that run
number of times a particular shot is taken
One camera position and everything associated with it
Technicians that make up two separate groups-one concerned with the camera and the other concerned with electricity/lighting.
The member of the camera crew who does the actual shooting.
Assistant Camerapersons (ACs)
Member of the camera crew who assists the camera operator.
The board or other device that is used to identify each scene during shooting.
The chief electrician on a movie production set.
First assistant electrician to the gaffer.
All-around handy person, works with camera crew and electrical crew to get camera and lighting ready
Celluloid used to record movies- one black and white, one color
exposure index- how sensitive it is to light (extremely sensitive, useful in low light- fast(grainy), require a lot of light- slow(fine-grained))
The use of digital technology to paint colors on movies.
Additive color systems
In-early film-making, techniques used to add color to black and white images- hand coloring, stenciling, tinting, toning
Subtractive color system
Adopted in the 1930s, involved takes away unwanted colors from white light
Widescreen aspect ratio
Wider than 1.33:1, the standard ratio until the 1950s
A lamp that produces hard, mirror like light that can directed to precise locations.
A lamp that produces soft light, few or no shadows
used to reflect sunlight into shadows during outdoor shooting, doesn't rely on bulbs to produce light
cast glamorous light on the stars- key light, fill light and backlight.
Also known as main light or source light, the brightest light falling on an object, creates hard shadows
Lighting positioned at the opposite side of the camera from the key light, adjusts the depth of the shadows created by brighter key light
The relationship and balance between illumination and shadow (key and fill lights)
Lighting that creates strong contrast; sharp, dark shadows, little or no fill light used, overall gloomy atmosphere
Lighting that produces an image with very little contrast between darks and lights (dramas, musicals, comedies adventure films)
Lighting usually positioned behind and in line with the subject and the camera, used to create highlights on the subject (edge/rim lights)
The amount of human and physical resources devoted to the image.
piece of curved, polished glass or other transparent material, "eye" of the camera, bring the light into a focused image
adjustable iris that limits the amount of light passing through a lens- the greater the size, the more light it admits through the lens
The distance from the optical lens to the focal point.
Short-focal length lens
(wide-angle lens) makes subjects on the screen appear farther apart than they actually are, objects might appear to be moving faster than they actually are
Long-focal length lens
(telephoto lens) brings distant objects close, makes subjects look closer together, flattens space and depth
Middle-focal length lens
(normal lens) correspond to our day-to-day experience of depth and perspective
(variable-focal-length lens) stimulates effect of movement of the camera toward or away from object
shot, long, and middle focal length lenses: fixed focal lengths
Depth of field
The distance in front of the camera and its lens in which objects are in sharp focus (pg 231)
Any three theoretical areas- foreground, middle ground, and background- within the frame.
Also known as select focus, shift focus, or pull focus.- change of the point of focus from one subject to another
ratio of the width of the image to its height
Extreme long shot (XLS)
an establishing shot, emphasis on relationship to surroundings, far enough away from the subject that the subject is too small.
full body shot.
Medium long shot (MLS)
in between medium and long shot, one or more characters, "american shot"
shows the human body, usually from the waist up.
Medium close-up (MCU)
shows a character from the middle of the chest to the top of the head
Extreme close-up (XCU or ECU)
camera records a very small detail of the subject
contains two characters
contains three people
soundproof enclosure in which a camera may be mounted to prevent its sounds from reaching the microphone
a total visual composition that places significant information or subjects on all three planes of the frame and thus create an illusion
using shot-focal-length lens, keeps all three planes sharp
Rule of thirds
grid pattern divides image into horizontal and vertical thirds
level and height of the camera in relation to the subject being photographed
made from observer's eye level and usually implies that the camera's attitude toward the subject being photographed is neutral
made with the camera above the action and typically implies the observer's sense of superiority to the subject being photographed
made with the camera below the action and typically places the observer in the position of feeling helpless in the presence of an obviously superior force
camera tilted from normal horizontal and vertical position so that it is no longer straight
extreme type of point-of-view shot, taken from an aircraft or crane, implies observer's omniscience
size and placement of a particular object or a part of a scene in relation to the rest
horizontal movement of a camera mounted on the gyroscopic head of a stationary tripod
vertical movement of a camera mounted on the gyroscopic head of a stationary tripod
(tracking/traveling shot) taken by a camera fixed to a wheeled support known as a dolly
wheeled support for a camera
move toward subject, subject grows in frame
moving away from the subject
type of dolly shot that moves smoothly with the action (alongside, above, beneath, behind, ahead of it)
magnifies image, lens does not move through space
made from a camera mounted on an elevating arm that is mounted on a vehicle capable of moving on its own
device attached to the operator's body that steadies the camera, avoids jumpiness- smooth, fast camera movement
shows what the omniscient camera sees, typically from a high angle
Single character's POV
shot made with the camera close to the line of sight of a character, shows what that person would be seeing of the action
shows us what a group of characters would see at their level
decelerates action by photographing it at a rate greater than the normal 24 frames per second (less rapid than real life)
accelerates action by photographing it at less than the normal filming rate (more rapid on screen)
can run as long as there is sufficient media in the camera to record it- sequence shot, unified pattern of events
Special effects (SPFX, FX)
technology that creates images that would be too dangerous, expensive, or impossible to achieve with traditional materials
created in the production camera on the original negative
creates objects or events mechanically on the set and in front of the camera
created on a fresh piece of film stock
computer generated imagery- CGI
application of computer graphics to create special effects, used to create enhanced imagery
made by filming action in front of a rear-projection screen that has on it still or moving images for the background
specific CGI effect in which a live-action subject wears a bodysuit fitted with reflective markers that enables a computer to record each movement as digital images (motion tracking, mocap)
director of photograph, DP
oversees everything having to do with the camera, lenses, supporting equipment, material on which the movie is being shot
prepares the slate that is used to identify each scene as it is shot, files camera repots, when film stock is being used, feeds that stock into magazines that are then loaded onto the camera
film stock formats
8mm, Super 8mm, 16 mm, 35 mm, 65 mm, 70mm, IMAX
system of tones, distinguishing quality of black-and-white film stock
process of altering and enhancing the color of a motion picture with electronic, photochemical, or digital techniques
digital imaging technician (DIT)
responsible for managing media capture with post production image manipulation in mind
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