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CSC 475 Test 2
STUDY
Flashcards
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PLAY
Match
Gravity
Terms in this set (64)
Story Concept Process
-emotional engagement
-narrative
-documentary
-postmodern
-experimental
Basic Story Structure
It is a story about a protagonist (lead character) who wants something (goal) that forces him to take action. He meets with an escalating array of conflicts (obstacles) leading to a final climax and resolution.
-Character
-Plot
-Theme
-Conflict
-Interaction
Basic Story Structure: Plot
-Set up
-Inciting Incident
-Obstacles/conflict/interaction
-Final Confrontation
-Climax
-Resolution
Interactive Stories
-user picks path
-user picks viewpoint
-user interacts with items
-helpful items and clues
-treasures
-multiple endings
Storyboarding
-cheap to make changes
-visual plan for the team
-get feedback
-plan production
-approval process
-try different ideas
Storyboarding History
-Disney 1930's
-Three little pigs 1933
-Gone with the wind
Character Development
-Developed Context ->more immersive
-Iconic
-Better graphics -> better story
-Details help establish consistency
-Research
-Avoid cliches
Conveying Character
-Reactions
-Body language
-Watch LOD (Level Of Detail?)
Character Traits
-Backstory
-Appearance
-Communication style
-Relationships
-Goals
-Talents/flaws
-Restrictions
Character Development Techniques
-Tarot Cards
-Conversation between 2 characters
-Quandry
Character Design Process
-Research
-Thumbnails
-Rough Sketches
-Refinement and Details
-Final Character Design
-Exgaggerate main features to draw attention
-Dynamic Poses
-Try different variations
Real World Assests: 3D scanners
Structured Light patterns -> depth
Set up:
Stripe Projector
|
Camera1 | Camera2
\ /
\. x |
\|/
3D Object
x=triangulation angle
LIDAR
Light Detection and Ranging
Image Registration - 2D data, 3D data, mapping
-used for autonomous vehicles, archeology, art/historical preservation
Pastel pink blue yellow
Innocent, selfless, social enterprise
ex) Snow White , belle
Greens
Adventure, travel, nature
ex) Peter Pan, Mulan
Orange and Blues
Innovation, ambition
ex) Hercules, Nemo
Purples
Powerful, daring, confident, high-end
ex)Maleficent, evil queen from Snow White, Ezma
Cool blues and white
Smart, independent
ex)Elsa, Alice
Blues, purple, white??
Michevious, playful
ex)Alladin, Stitch
Deep red and purple
Mystery, Allure, Regality, Self-Indulgence
ex)Scar, Ursala
Color Theory: Red
-Strength
-Energy
-Determination
-Passion
Color Theory: Orange
-Fascination
-Creativity
-Deciet
-Enthusiasm
Color Theory: Yellow
-Joy
-Happiness
-Intellect
-Energy
Color Theory: Green
-Safety
-Endurance
-Healing
-Growth
Color Theory: Blue
-Trust
-Loyalty
-Confidence
-Stability
Color Theory: Purple
-Power
-Luxury
-Nobility
-Ambition
Color Theory: White
-Light
-Goodness
-Innocence
-Purity
Color Theory: Black
-Elegance
-Formality
-Evil
-Death
Color Theory: Warm Colors
vivid, energetic, happiness
Color Theory: Cool Colors
calm, soothing, professional
Color Wheel: Primary, Secondary, Tertiary
Primary- red, yellow, blue
Secondary- orange, green, purple
Tertiary- redOrange, yellowOrange, yellowGreen, blueGreen, bluePurple, redPurple
Color Space: RGB
Red Green Blue - Additive color
Color Space: HSV
Hue Saturation Value
Focal Point use high saturation and value contrast ->avoid overuse!
Adjacent Colors
Next to each other on color wheel
-harmony, serene, comfortable, pleasing, nature
Match well: 1)Dominant 2)Support 3)Contrast
Triad
3 colors that create equilateral triangle on wheel
-Vibrant (saturated or pale)
-Balance: 1)Dominant 2)Accents
Complementary
2 colors directly across from each other on wheel
-Vibrant (fully saturated)
-Stand out well but bad for text
Split Complementary
a color and 2 colors on each side of the complimentary
-strong contrast and less tension
Tetrad Rectangle
4 colors, 2 colors on each side of 2 complimentary
-balance warm and cool
-pick one dominant
-equal amounts = chaos
Tetrad Square
2 complementary pairs spread out evenly
-balance warm and cool
-pick one dominant
Monochromatic
different tints, shades, and tones of the same color
Shot size
-extreme close up
-close up
-medium close up
-medium shot
-wide shot
shots shots shots
Z-axis blocking
put objects along z-axis to block view?
ex) creepy girl with parents in doorway
Two-Shot
Including 2 characters in shot?
ex)snowmen facing O O
Over the Shoulder
One characters shoulder in foreground while focus is on other characters face
Line of Action
Surround line of action with cameras?
Point of View
Looking through characters eyes
-create empathy
-dynamic
-camera animation/comic effect
-looking through scope, keyhole, etc.
Rule of Thirds
Split view into a 3 by 3 grid and line up view accordingly to create interest
Positive and Negative Space
...self-explanatory
Look Space
Include area where a character is looking in the view
Composition Layers
Foreground
Middleground
Background
Composition Layers: Foreground
-Frames Middleground
-Little Color/detail
~objects more concentrated
Composition Layers: Middleground
-First thing users see
-brighter
Composition Layers: Background
-emphasize silhouettes
-calm or moody colors
-create depth
~objects more spread out
Sight Angle
Low: show depth, plan tactics/route
Flat: natural, boring, use with strong focal point
High: feel small
Composition Angle
Front: good for distance
Half Front: narrow space, add perspective
Half Side: most common, best perspective
Side: show patterns
Static/symmetric composition
synthetic
clean
highlights architecture/patterns
Dynamic/asymmetric composition
natural
dirty
need gap between focal point and edge
Horizontal Lines
add breadth/depth
calm
use mainly in background
Vertical Lines
sense of scale
impressive
Curved Lines
natural
soft
Angled Lines
dynamic
active
Graphic Weight
Large objects
Bright/Bold colors
Near edge
ex)snowman nose
70/30 rule?
30 percent of view is the object player should be looking at and 70 is background??
*sales technique where salesman only talks 30 percent of time and listens 70 percent
Bubble Diagram
diagram of whole world/connections between spaces
-foreground, middle ground, background, sight angle, composition angle, compositions lines if used
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