3D Modeling Unit 5 Vocabulary
Terms in this set (18)
Flt surfaces enclosed by edges.
Used to make actors and other objects move about, change shapes, or color.
The process of fixing some of the elements involved in a film, play, or other performance planning.
The default layout used for new files.
A technique of swiveling an object or camera from a fixed position.
Multiple points on the object.
A special mode for making changes to a single object.
Straight line segments connecting two vertices.
Made by hundreds of people from around the world.
Used to combine different parts of a scene (Background, actors, special effects,) and filter them
a collection of vertices, edges, and faces that describe the shape of the 3D object.
3D view port-
the polygon viewing on the default screen
a common type of polygon object in a 3D scene
Extrusion tools duplicate vertices while keeping the geometry connected with the original vertices.
With this tool, vertices are turned into edges that will form faces.
a part of Blender that provides multiple ways to construct and assemble object out of primitives, extruding and transforming meshes, drawing shapes, and sculpting.
Facts about blender-
-By default, Blender remembers your last 32 actions and allows you to undo them one at a time by pressing CTRL + Z
-When using the cube or box in 3-D view, in order to see another side of the object, hold the middle mouse button, or alt for laptops, and rotate the object.
-Leading a skill such as 3-D modeling will expand your creative freedom in many ways.
a leading Moodle(tm) development and hosting provider that focuses on highly customized systems.
planning and programming for games.