a simulation of movement or the perception of motion created by the rapid display of a series of still images
a section of the US copyright law that allows the use of copyrighted works in reporting news, conducting research, and teaching
a feature of a multimedia project that allows the user to control some aspects of the presentation
a computer-based communication process that incorporates text, graphics, sound, animation, and video
careers that incorporate multiple elements of multimedia, such as game design, music and video production, animation, web design, etc
property rights that belong to the community at large, are unprotected by copyright or patent, and are subject to use by anyone
prepared material that can be used, legally, without paying a fee to the artist, publishing company, etc.
a name, symbol, or other device identifying a product; it is officially registered with the US government and its use is legally restricted to its owner