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WellPlayed: Getting Started in Gamification
Terms in this set (12)
3 Elements of Gamification
Identity, Challenge, Feedback
3 Elements are linked to 3 Motivators which are:
Purpose, Autonomy, Mastery
Examples of Purpose, Autonomy, and Mastery are:
Giving a Narrative, Give Choices, and let the students Create Presentations
Gamification is not just a game, it is:
Good Lesson Design
Identity must be one of:
Collaborative Fiction is:
A narrative you create in your classroom with your students about the space you've created that has a common language and is a safe space where students can try new things and explore.
Gamification is an attempt to:
Take objectives and rules and feedback systems that add voluntary participation in a space that is well designed and makes sense to students.
School in general is:
A poorly designed game with overlapping and often opposing feedback systems.
You should start gamification:
Small with a lesson, then a unit, and finally expand it out even further.
BETA testing in gamification is:
Part of the design process to see what works and what doesn't, and where to tweak your system and get your rules together.
The aim of gamification is:
To have a greater level of intentionality with your teaching. A higher level of planning which leads to a greater investment in your students.
Games designers and teachers have the same:
Target Market: Kids.
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