37 terms

DM 103


Terms in this set (...)

Native project file used by Adobe Flash which preserves the project's layers, scenes, and library for future editing 103.01
Video format that uses the Adobe Flash Player code for playback, common format for embedded video on the internet 103.01
Contain the project Adobe Animate components, including a compiled movie clip, ActionScript code, and any assets that the component requires 103.01
Formerly standard animation format for use on the Internet, can support frame-based or vector animation, supports ActionScript coding, allowing for user interactivity 103.01
2D Animation
Uses two dimensions of movement in animation, has a flat look in appearance 103.01
3D Animation
Uses three dimensions of movement, has more depth and realistic appearance 103.01
Animated .GIF
Supports only frame-based animation, simplest way to display short animation clips, commonly used for web, only animation format that cannot play audio 103.01
Clay characters or moquettes moved in small increments between still photographs 103.01
Digital Animation
The illusion of movement of graphic(s) and/or text 103.01
Frame-Based Animation
A series of individual still frames that create the illusion of animation when viewed continuously, each frame has slight changes in position from the previous frame 103.01
Paper Cut-Out Animation
Similar to claymation, but with cut out shapes 103.01
Involves careful tracing of individual frames in recorded video 103.01
Stop Motion Animation
Cinematic process, or technique used to make static objects appear as if they were moving, commonly used in claymation and puppet-based animation 103.01
Vector Animation
Uses computer generated formulas to make objects in the animation move along a path, utilizes tweens between keyframes 103.01
2D Animation Software
Animates relatively simple drawings or graphics on a 2-D canvas (Example: Adobe Flash or Animate) 103.02
3D Animation Software
Animates complex, life-like 3D models that interact with an artificial environment (Example: Cinema4D, 3D Studio Max, or Maya) 103.02
Export Command
Converts animation to image, animation or video formats for use in other programs 103.02
Still image that creates animation when viewed in succession 103.02
Frames Per Second
(FPS) Measurement of playback speed of an animation 103.02
Specified place in the animation where change occurs 103.02
Collection of graphics, audio, and video files utilized in a particular animation project 103.02
Publish Command
Creates an SWF file and HTML document that inserts your content in a browser window which will require the Flash Player 103.02
Save/Save As Command
Saves the current project with full editing capabilities 103.02
Used to separate different parts of an animation to make editing and playback easier to organize 103.02
Graphic representations such as a series of illustrations or sketches displayed in sequence for the purpose of pre-visualizing a motion picture or animation 103.02
Animation process that occurs between keyframes 103.02
ActionScript 3
The programming language for the Adobe Flash/Animate projects 103.03
Transparency value of object in animation; normally used to make an object gradually fade in or fade out 103.03
Anchor Point
Rotation axis of an object 103.03
Classic Tween
Older way to animate, great for simple movement 103.03
It is the fifth and current version of the HTML standard, can be used as an alternative to Flash media 103.03
Library Panel
Where symbols are stored and organized in Animate 103.03
Motion Tween
Used to make an object smoothly transition from a defined starting position to a defined ending position 103.03
Properties Panel
Provides easy access to properties of the current selection, either on the Stage or in the Timeline 103.03
Shape Tween
Used to make an object gradually morph or change shape 103.03
The rectangular area where you place graphic content when creating Animate documents 103.03
Shows where animation occurs in a document, including frame-by-frame animation, tweened animation, and motion paths 103.03