44 terms

DM 105


Terms in this set (...)

Standard video format for Microsoft PCs 105.01
Uses the Quicktime player for video playback, standard video format for Apple computers 105.01
Format used for DVDs 105.01
Format used for Blu-Ray Discs (better quality than MPEG-2), standard for streaming videos over the Internet 105.01
Uses the Windows Media Player for video playback, Microsoft file format used for streaming on the Internet 105.01
Analog Video
Non-digital video signals transmit information continuously in the form of a wave 105.01
Aspect Ratio
Ratio of a video screen's width and height dimension; common ratios are standard (4:3) and widescreen (16:9) 105.01
Digital Video
Moving images that have been captured, created, or edited electronically 105.01
Frame Rate
Speed at which video frames appears on a screen; measured by FPS (frames per second) 105.01
Displays half of the video picture at a time (odd lines, then even); alternates too quickly for human eye to notice 105.01
National Television System Committee standard used in North America and most of South America, 30 frames are transmitted each second 105.01
Phase Alternating Line standard mostly used overseas, 25 frames are transmitted each second 105.01
Displays the entire video picture at all times; greatly reduces any flickering of picture; better quality image than interlaced 105.01
Scanning Method
Method by which video picture appears on a screen (720p, 1080i, etc.) 105.01
Sequential Color with Memory standard for French and Asian broadcast television 105.01
Streaming Video
Transmitting video files that can begin playing over the Internet as the remaining data is still being downloaded 105.01
Converts raw (uncompressed) digital video to a compressed format or vice versa 105.02
Video Storyboard
A sequence of drawings, usually with some stage directions and dialogue, representing the shots planned for a movie or television production 105.02
Audio Levels
Panel displays the audio level for the Timeline 105.03
Close-up Shot
Shows a particular part of a subject with more detail, example: framing a subject from shoulders up 105.03
The camera physically moves vertically (up or down) 105.03
The camera physically moves toward or away from the subject to make it appear closer or further away 105.03
Effect Controls
Lists all the effects that are applied to the currently selected clip 105.03
Standard effects are listed in the Effects panel and are organized into two main bins, Video Effects and Audio Effects 105.03
Establishing Shot
Sets up a context for the scene by showing the relationship between the subject(s) and their environment 105.03
Extreme Close-Up Shot
Shows a particular part of a subject with extreme detail 105.03
Extreme Wide Shot
Used to show the subject and its environment from further back than a typical wide shot 105.03
Adjusting the camera's lens settings to make the footage of the subject clear and not blurry 105.03
High Angle Shot
When camera location is above normal eye-level compared to the subject, makes the subject appear small, weak, inferior, or scared 105.03
Adjust the camera's lens settings to allow the appropriate amount of light into the camera 105.03
Low Angle Shot
When camera location is below normal eye-level compared to the subject, makes the subject appear tall, powerful, dominating, or scary 105.03
Media Browser
Allows you to review media before you import it into a project 105.03
Medium Shot
Shows a part of the subject with more detail while still giving an impression of the location or environment, example: framing a subject from waist up 105.03
Horizontally pivoting the camera left or right; physical location of the camera does not change 105.03
Program Monitor
Plays back the sequence of clips that you are assembling 105.03
Rule of Thirds
Mentally dividing the frame into thirds both horizontally and vertically (similar to a tic-tac-toe board); subject should occupy two-thirds of the frame 105.03
Source Monitor
Plays back individual clips and allows you to prepare clips that you want to add to a sequence 105.03
Vertically pivoting the camera up or down; physical location of the camera does not change 105.03
Panel where video and audio clips, transitions, titles and effects are represented graphically 105.03
The camera physically moves horizontally (left or right) 105.03
Video Editing Software
Manipulates video footage and adds the desired effects to convey the intended message 105.03
White Balance
Adjusting the camera's color settings to match true white; results in all other colors becoming balanced 105.03
Wide Shot
Shows subject and location or environment in its entirety, example: showing the entire building 105.03
Uses the mechanics of the camera's lens to make the subject appear closer or further away; physical location of the camera does not change 105.03