30 terms

Digital Video 1.00

STUDY
PLAY

Terms in this set (...)

Analog Video
Non-digital video signals transmit information continuously in the form of a wave 1.00
Aspect Ratio
Ratio of a video screen's width and height dimension; common ratios are standard (4:3) and widescreen (16:9) 1.00
Budget
The amount of money the client is willing to spend 1.00
Copyright
The exclusive legal right to reproduce, publish, sell or distribute the expression of an intellectual property (literature, design, audio, video, etc.) 1.00
Creative Commons
Free, easy-to-use copyright licenses provide a simple, standardized way to give the public permission to share and use your creative work on conditions of your choice 1.00
Deliverables
Completed products requested by client (design, website, app, video, etc.) 1.00
Digital Video
Moving images that have been captured, created, or edited electronically 1.00
Fair Use
A legal allowance of using a copyrighted material without permission from the owner, provided the circumstances are reasonable and do not make the material less profitable 1.00
Feedback
Verbal or written responses containing information about a client's reaction to a designer's performance of a task 1.00
Frame Rate
Speed at which video frames appears on a screen; measured by FPS (frames per second) 1.00
Intellectual Property
Original creations of the mind that can be protected by law; literary and artistic works, designs, symbols, images, names, etc. 1.00
Interlaced
Displays half of the video picture at a time (odd lines, then even); alternates too quickly for human eye to notice 1.00
NTSC
National Television System Committee standard used in North America and most of South America, 30 frames are transmitted each second 1.00
PAL
Phase Alternating Line standard mostly used overseas, 25 frames are transmitted each second 1.00
Progressive
Displays the entire video picture at all times; greatly reduces any flickering of picture; better quality image than interlaced 1.00
Project Management
The application of processes, methods, knowledge, skills and experience to achieve the project objectives 1.00
Project Plan
Helps move a project successfully to completion, includes deciding project scope, client criteria, project deliverables, and distribution of responsibilities 1.00
Project Scope
Identifying audience, goals, and objectives 1.00
Scanning Method
Method by which video picture appears on a screen (720p, 1080i, etc.) 1.00
Schedule
Setting deadlines for each project phase and task 1.00
Scope Creep
Incremental expansion of the project scope, introducing features not originally planned 1.00
Script
The written text of a play, movie, or broadcast 1.00
SECAM
Sequential Color with Memory standard for French and Asian broadcast television 1.00
Shot List
An itemized record or list of the shots in a production, includes the exact locations of the shots 1.00
Streaming Video
Transmitting video files that can begin playing over the Internet as the remaining data is still being downloaded 1.00
Talent Release Form
A legal document, completed by the talent, that gives the production company permission to use the person's name, image, and voice 1.00
Titles
Block of text with or without an accompanying graphic 1.00
Trademark
A mark (logo, symbol, word, phrase, etc.) legally registered or established by a company to represent a service or product; cannot be used without the permission of the owner 1.00
Transition
The way in which two video shots or audio clips are linked together; for example, dissolve, wipe 1.00
Video Storyboard
A sequence of drawings, usually with some stage directions and dialogue, representing the shots planned for a movie or television production 1.00