46 terms

Digital Video 2.00


Terms in this set (...)

Adjusting Track Levels
Increasing or decreasing the volume of individual tracks to ensure all tracks are audible and blend well together 2.00
Audio Effects
Adjustments to audio clips used to change the original sound in order to reach the desired outcome 2.00
Supplemental or alternate film footage intercut with the main shot in a video production 2.00
Back Light
A lighting effect where the light source is behind the subject, thus placing the subject between the light source and the viewer 2.00
Background Audio
Music and/or sounds used together with a voiceover (usually at a lower volume) to add interest and depth to an audio production 2.00
Close-up Shot
Shows a particular part of a subject with more detail, example: framing a subject from shoulders up 2.00
Cloud Storage
Technology that allows a working document or project to be stored electronically and accessed by different parties 2.00
The action of working with someone to produce or create something 2.00
The camera physically moves vertically (up or down) 2.00
A gradual volume transition from one audio clip to another 2.00
Depth of Field
The distance between the nearest and the furthest objects that give an image judged to be in focus in a camera 2.00
The camera physically moves toward or away from the subject to make it appear closer or further away 2.00
Establishing Shot
Sets up a context for the scene by showing the relationship between the subject(s) and their environment 2.00
Extreme Close-Up Shot
Shows a particular part of a subject with extreme detail 2.00
Extreme Wide Shot
Used to show the subject and its environment from further back than a typical wide shot 2.00
A gradual change of volume used to change between clips of audio 2.00
Field of View
The area that is visible as seen through the camera 2.00
Verbal or written responses containing information about a client's reaction to a designer's performance of a task 2.00
Fill Light
A supplementary light used with the key light to soften shadows 2.00
Firewire Cable
Method of transferring information between digital devices, especially audio and video equipment, also known as IEEE 1394 2.00
Fish Eye Lens
An ultra wide-angle lens that produces strong visual distortion intended to create a wide panoramic or hemispherical image 2.00
Adjusting the camera's lens settings to make the footage of the subject clear and not blurry 2.00
HDMI Cable
High-Definition Multimedia Interface (HDMI) is a compact audio/video interface for transmitting uncompressed digital data 2.00
High Angle Shot
When camera location is above normal eye-level compared to the subject, makes the subject appear small, weak, inferior, or scared 2.00
Adjust the camera's lens settings to allow the appropriate amount of light into the camera 2.00
Key Light
The main source of light in a photograph or film 2.00
To repeat a particular section of audio 2.00
Low Angle Shot
When camera location is below normal eye-level compared to the subject, makes the subject appear tall, powerful, dominating, or scary 2.00
Macro Lens
A lens type for taking photographs unusually close to the subject 2.00
Medium Shot
Shows a part of the subject with more detail while still giving an impression of the location or environment, example: framing a subject from waist up 2.00
Natural Sound
Produced by natural sources in their normal environment 2.00
Horizontally pivoting the camera left or right; physical location of the camera does not change 2.00
RCA Cable
Sometimes called a phono connector or cinch connector, RCA is a type of electrical cable commonly used to carry audio and video signals, known for its distinct red, white, and yellow connectors 2.00
Recorded Narration
(Voiceover) The voice of an unseen narrator speaking (as in a motion picture or television commercial) 2.00
Uses the provided feedback to make changes to the original project with the ultimate goal of meeting the client's needs, could occur several times throughout the time span of a particular project 2.00
View a collection of similar projects for ideas and inspiration, research possible copyright or trademark issues associated with the nature of the project, find assets (pictures, audio, video, etc.) needed to create the project 2.00
Rule of Thirds
Mentally dividing the frame into thirds both horizontally and vertically (similar to a tic-tac-toe board); subject should occupy two-thirds of the frame 2.00
A scene or sequence of continuously recorded visions and/or sounds 2.00
Telephoto Lens
A lens with a longer focal length than standard lens, giving a narrow field of view and a magnified image 2.00
Vertically pivoting the camera up or down; physical location of the camera does not change 2.00
Starting and stopping audio clips at a defined point in the recording 2.00
The camera physically moves horizontally (left or right) 2.00
Video Editing Software
Manipulates video footage and adds the desired effects to convey the intended message 2.00
White Balance
Adjusting the camera's color settings to match true white; results in all other colors becoming balanced 2.00
Wide Shot
Shows subject and location or environment in its entirety, example: showing the entire building 2.00
Uses the mechanics of the camera's lens to make the subject appear closer or further away; physical location of the camera does not change 2.00