Hero's Journey Chart
Terms in this set (17)
Call to Adventure
Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change.
Refusal of the Call
What this represents is an impotence to put off the infantile ego, with it's sphere of emotional relationships and ideals. One is bound in by the walls of childhood: the father and mother stand as threshold guardians, and the timorous soul, fearful of some punishment, fails to make the passage through the door and come to birth in the world without.
The hero comes across a seasoned traveler of the worlds who gives him or her training, equipment, or advice that will help on the journey. Or the hero reaches within to a source of courage and wisdom.
Crossing the First Threshold
With the personification of his destiny to guide him, the hero goes forward in his adventure until he comes to the "threshold guardian" at the entrance to the zone of magnified power. Beyond them is darkness, the unknown, and danger.
The Belly of the Whale
The hero here sheds ego like a snake shedding his skin. The hero fully enters the "unknown" world and could face many dangers.
The Roads of Trial
"The hero is tested and sorts out allegiances in the Special World. Hero can fail some of these test and still continue on the journey.
Meeting with the Goddess (or meeting with Love)
The hero meets a powerful figure with whom he finds bonding or unity. (Love) is the guide to the sublime acme of sensuous adventure. The meeting with the (lover) is the final test of the talent of the hero to win the boon of love, which is life itself enjoyed as the encasement of eternity.
Woman(Lover) As Temptress
The hero encounters a moment of temptation that offers short term relief but would cause the mission to fail.
Atonement with the Father
The hero enters a central space confronts his greatest fear. He meets a "father figure" who must be beaten or whom he mist the approval of. Hero realizes that he can take the place of his father/leader/fear.
A divine state to which the hero attains who has gone beyond the last terrors of ignorance. it represents the perfect knowledge of the mind that has transcended pairs of opposites (male/female, life/death).
The Ultimate Boom
Once the hero has been tested, he is ready to receive the great gift. The boon (gift) bestowed on the hero is always scaled to his stature and to the nature of his dominate desire.
Refusal to Return
Hero is enlightened at this stage (because of apotheosis) and may not want to go back to the ordinary world and share the boon.
The Magic Flight
If the triumph has been attained against the opposition of it's guardian, or if the hero's wish to return to the world has been resented by god's or demons, then the last stage of the mythological round becomes a lively, often comical pursuit.
Rescue from Without
Hero can accept help from the outside (his ego is completely gone) and can make the return home.
Master of the Two Worlds
The hero gives up all attachment to his personal limitations, hopes, and fears and becomes one with himself. He no longer tries to live, but willingly relaxes to whatever may come to pass.
The Crossing of the Return Threshold
The hero has adventured out of the land we know into darkness, there accomplishes his adventure, and his return is described as a coming back out of that yonder zone.
Freedom to Live
The hero returns home or continues the journey, bearing some element of the treasure that has the power to transform the world as the hero has been transformed. Hero isn't afraid of anything.