Tried to all most of the study guide. Hope this helps!
Terms in this set (42)
Hitting the ball in such a way that it does not bounce away from the paddle but tends to be
carried along on the face of the paddle during its forward motion.
The court diagonally opposite your court.
A dead ball is declared after a fault. See fault.
A soft shot that is intended to arc over the net and land within the non-volley zone.
One side hitting the ball twice before it is returned over net. Double hits may occur by one
player or could involve both players on a team.
A groundstroke shot that falls short of the opponent's position.
Drop Shot Volley
A volley shot that is designed to "kill" the speed of the ball and return it short, near the
net, to an opponent positioned at or near the baseline. This shot is especially effective when initiated close to
the non-volley line.
A fault is any action that stops play because of a rule violation.
On each side of the net and located 7ft away on each side
Parallel to net and ends of the court
Perpendicular to the net on the side of the court
Can not volley when in the non-volley zone or let foot cross on follow thru
Double Bounce Rule
Following serve, each side must make at least one groundstroke, prior to volleying the ball (hitting before it bounced.)
Serve underhand without bouncing if off the court and is served diagonally to the opponent's service court
Created (year and place)
The game of pickleball was created in 1965 on Bainbridge Island, Washington
Points are scored by the serving side only and occur when the opponent faults (fails to return ball, hits ball out
of bounds, etc.). The server continues to serve, alternating service courts, until server faults;
Winning the Game (points system)
The first side scoring 11 points and leading by at least a 2-point margin wins. For example, if both sides are
tied at 10 points, then play continues until one side wins by 2 points.
Hitting the ball after one bounce.
A groundstroke shot where the paddle contacts the ball immediately after it bounces from the
court and before the ball rises to its potential height.
Any element or occurrence that affects play. Examples: a stray ball that enters the court or people
who disrupt play by walking across the court.
A serve that hits the net cord and lands in the service court. Let may also refer to a rally that must be replayed for any reason.
A shot that returns the ball as high and deep as possible, forcing the opposing side back to the baseline.
Condition when a serving team begins the game or subsequently loses the first of its two allocated serves
A hard, overhand shot usually resulting from an opponent's lob, high return, or high bounce.
A volley or groundstroke shot that is aimed at a distance from the player and is designed to prevent return of the ball (e.g., a line drive close to sideline).
Continuous play that occurs after the serve and before a fault.
Any rallies that are replayed for any reason without the awarding of a point or a side out
Declared after one side loses its service and other side is awarded service.
hitting the ball before it bounces on to the court
The serve must be made with an underhand stroke so that contact with the ball is made below waist level.
At the beginning of the serve, both feet must be behind the baseline. At the time the ball is struck, at least one foot must be on the playing surface or ground behind the baseline and the server's feet may not touch the playing surface in an area outside the confines of the serving area.
The ball must be struck before it hits the playing surface. The ball must land in the opponent's crosscourt (diagonally opposite court) service court.
If the serve clears the net and the receiver or the receiver's partner interferes with the flight of the ball on the serve, it is a point for the serving team.
service foot fault
During the serve, when the ball is struck, the server's feet shall not:
Touch the area outside the imaginary extension of the sideline. Touch the area outside the imaginary extension of the centerline. Touch the court, including the baseline.
During the service, it is a fault if:
The server misses the ball when trying to hit it. If the ball lands on the ground without the server swinging at the ball, it
is not a fault.
The served ball lands on the non-volley line. The served ball lands outside the service court.
The serve is a let and will be replayed if:
The serve touches the net, strap, or band, and is otherwise good and lands in the service court.
The ball is served when the receiver is not ready. The served ball hits the net and strikes the receiver or the receiver's partner.
The start of the game
At the start of each game, the server begins the serve on the right side and alternates from right to left to right, etc., as long as the server holds serve.
The server must serve to the crosscourt (court diagonally opposite) service court.
The server's score will always be even (0, 2, 4...) when serving from the right side and odd (1, 3, 5...) when serving from the left side (only in singles play).
The team serving the initial serve of a game can commit only one fault before service is passed on to the opposing team. After that, each team member serves until that player loses the serve when the team commits a fault. After both players have lost their serves, the serve passes to the opposing team.
The receiving team does not alternate positions when a point is scored by the serving team.
The receiving team may switch positions after the return of serve, but after the rally is over, the players must return back to their original positions, which correspond to the team's score and the players' starting positions.
Service/Side Selection and Rotation.
A coin flip or any other fair method will determine first choice of service or side. If the winner chooses to serve or receive, the loser picks starting side. If the winner chooses starting side, the loser chooses to serve or receive.
Sides and initial service will be switched upon completion of each game.
Sides will be switched in a third game (if the match is 2 out of 3 games) after the first team reaches a score of 6 points. Serve remains with the player holding serve.
Served balls that clear the non-volley line and land on any other service court line are good.
Balls in play that land on any court line are good.
A ball contacting the playing surface outside of the baseline or sideline, even though the edge of the ball overlaps the line, is considered out of bounds.
Code of Ethics for Line-Calling
Pickleball is played according to specific rules. It also requires a code of ethics for line-calling responsibilities when performed by players. The opponent gets the benefit of the doubt on line calls made.
The basic elements are:
Players will call the lines on their side of the court.
All "let" or "out" calls must be made "instantly"; otherwise the ball is presumed good and still in play. "Instantly" is defined as calling "let" or "out" prior to the ball being hit by the opponent or before it has gone out of play.
Any ball that cannot be called "out" is presumed to be "in."
In doubles play, if one player calls the ball "out" and the partner calls it "in," then doubt exists, and the ball must be declared "in."
Hitting the ball into the net on the service or any return.
Hitting the ball out of bounds.
Failure to hit the ball before it bounces twice on the player's court.
Violation of any service rule.
A player, player's clothing, or any part of a player's paddle touches the net or the net post when the ball is in play.