Computers and Programs
Terms in this set (17)
the physical parts of a computer.
a program or instructions that give directions to the computer.
the collection of ons and offs which computers store and manipulate.
the interpretation of the data by people to mean something.
a sequence of instructions which tell a computer what to do with the data coming in and what form the data sent out will have.
functional deisgn (FDS)
tells you exactly what the customer wants.
tells more about the values that are being used and produced.
A type of programming based on objects that represent data by breaking it down into sensible chunks.
a program that converts C# into the low level instructions which are much simpler; the low level instructions are in turn converted into the actual commands to drive the hardware which runs your program.
occur when the compiler notices that you have done something which is not technically illegal, but may indicate that you have made a mistake somewhere.
a named location in which a value is held whilst the program runs.
can hold more than one item.
an instruction to perform one particular operation.
lump statements together to form a lump program which does one particular task.
the names that you invent to identify things
the words which are part of the C# language itself
some of the things in the program we write that are part of the framework we are using