Get ahead with a $300 test prep scholarship
| Enter to win by Tuesday 9/24
Week 14 Vocab
Terms in this set (24)
conformist follower of customs
Two point perspective
drawing is a type of linear perspective using lines to create the illusion of space on a 2D surface. ...it uses two points placed on the horizon line.
comes between keyframes to help the animator describe the action to in-between animators. The keyframes are the main poses, are secondary poses that happen between the keyframes
are the final frames between keyframes or breakdowns. When done successfully, they give the appearance that the first image evolves smoothly into the second image
is the visual scripting system inside Unreal Engine 4 and is a fast way to start prototyping your game.
is a game design element which has been added to your game. An item, a light, a landscape are all considered "actors" to unreal. Think of the term similar to actors in a play, or film.
are items which can be added to Blueprints in Unreal. There are a number of built-in it which Unreal gives us to use for rapid development.
The Rotating Movement
component in Unreal allows an actor to rotate in game. Rotations can be used to catch the interest of a player if used in a pickup, or used to rotate assets such as a windmill that are piece of the environment.
components in Unreal allow the calculation of collision often with a much simpler object. For example in our in-class coin demonstration it was used instead of the faces of the coin, as the only it has 6 sides.
events are when two objects or cross boundaries with each other. We tested for it when we collected our coins, specifically overlapping the coin and the player.
in Unreal are development tools which allow us to log messages to the screen. These are used when programming, to test out of a game element is working.
in Unreal will access, or "get" the value of a variable.
in Unreal will allow us to change, or "set" the value of a variable.
will remove the actor from the game.
Play Sound at Location
will play a sound. We used this when collecting coins
is an Unreal even which will fire as fast as your computer can go. It is acceptable for development, but not ideal to use for final production as it will cause performance issues compared to some more efficient ways of programing.
are containers of data. They can store different types of data depending on their type
counting numbers like 1,2,3
numbers with decimals such as 3.14
True / False
text and numbers combined, such as "Map556"