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48 terms

Literary Devices, Types of Writing, Figurative Language, Elements of Fiction

STUDY
PLAY
symbolism
using something to represent an idea or something else
allusion
reference in a literary work to a noun or another work of literature
flashback
interruption of the chronological sequence of an earlier occurrence
foreshadowing
writer provides hints or clues that suggest or predict future events in a story
irony
contrast between what's expected and what actually exists
situational irony
what one thinks will happen in a situation but doesn't
verbal irony
one says something but means something totally different (SARCASM)
dramatic irony
audience/reader knows more than the character(s)
imagery
words or phrases that appeal to the 5 senses
satire
use of irony, sarcasm, ridicule, etc. to expose, denounce, or deride vice, folly, etc.
fiction
fake; not real
nonfiction
real
fantasy
make-believe
realistic fiction
could possibly happen
historical fiction
fictious details with some historical facts
drama
meant to be performed by actors in front of an audience
poetry
writing with flow, verse, or rhythm
science fiction
fiction dealing with science and/or technology
personification
giving an inanimate object human characteristics
simile
comparison using "like" or "as"
metaphor
comparison without using "like" or "as"
hyperbole
extreme exaggeration
narrator
one who tells the story
setting
time and place of the story
protagonist
the hero (good guy) who opposes the bad guy
antagonist
opposes the hero
round
well-developed and fully described
flat
few qualities and undeveloped
static
no significant change over time
dynamic
undergoes a significant change
characters
people or thing(s) the story is about
direct characterization
author directly describes characters; physically described
indirect characterization
author describes character through thoughts, dialogue, and dialogue
plot
main events that structure a story
exposition
characters, setting, mood, and conflict are introduced and set up
narrative hook/inciting incident
attention grabber
rising action
events leading to the climax
climax
turning point of story
falling action
events following climax and leading up to resolution
resolution
conflict is solved
theme
main message of story
conflict
problem of story
internal conflict
man vs self
external conflict
man vs nature
man vs man
man vs society
man vs technology
1st person
I, we, me, us
2nd person
you
3rd person limited omniscient
narrator is NOT a character; NOT all-knowing
3rd person omniscient
narrator is NOT a character; all-knowing