Digital Media: 4.01 & 4.02 Vocabulary
exists in two dimensions; has a flat look.
exists in three dimensions; has depth and a more realistic appearance.
the transparency value of an object in an animation.
an axis or point, typically at the center of an object, that is the center of rotation or enlargement.
a bitmap format often used on the World Wide Web, created by joining together a series of individual frames; used for small animations and low-resolution film clips, supports frame-based animation.
movement of graphics and/or text.
file format developed by Microsoft for the Window Media video player; not good for streaming.
the frequency (rate) at which an imaging device produces unique consecutive images called frames.
a series of continuous frames, where each frame shows the graphic moved slightly to create a continuous motion.
the beginning and ending frames of an animation sequence that indicate where a particular action starts and stops.
file format developed by Apple for the QuickTime video player; best used for streaming.
the process of applied edits, effects, and transitions.
changing the size of the image in width and height.
graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing an animation.
file format viewed by Adobe Flash Player; the dominant format for displaying "animated" vector graphics on the Web.
a group of customers in which a business has decided to aim its marketing efforts.
a change from one scene to the next.
a software feature that creates the frames in between keyframes.
the movement is defined by computer generated formulas to create paths of movement; also known as path animation.
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