20 terms

Digital Media 6.01 Vocabulary (Part 2)

STUDY
PLAY
RGB
Used for television, computers, etc.; uses additive color by displaying images using red, green and blue in varying degrees
Firewire
Most common way to connect digital audio and video to a computer; has very fast data transfer rates and is often used to connect portable hard drives
USB/USB2
Transfers data from 1.5Mbits/sec per channel to 480 Mbits/sec, depending on cable and device; usually intended for consumer use; less expensive than Firewire
Pan
Camera remains stationary and the movement is from side to side (left and right)
Tilt
Camera remains stationary and the movement is up and down
Truck
Camera physically moves side to side (left and right)
Dolly
Camera physically moves towards or away from the subject (in and out)
Zoom
Uses the mechanics of the camera lens to make the subject appear closer (in and out)
Rule of Thirds
Mentally dividing the frame (what you see in the viewfinder) into thirds, both vertically and horizontally
Close-Up
Shot used to single out the more important part of the subject
Medium Shot
Shot shows some part of the subject in more detail while still giving an impression of the whole subject
Wide/Long Shot
Shot shows subject and location in its entirety
High Angle Shot
Shot composed by shooting the subject from above normal eye-level
Low Angle Shot
Shot composed by shooting the subject from below normal eye-level
Two point lighting
Includes a key light and a fill light
Three point lighting
Includes a key light, backlight, and fill light
Iris
An adjustable opening (aperture), which controls the amount of light coming through the lens (i.e. the "exposure")
Video Gain
The amplification of the video signal by boosting the iris on the camera (low, medium, high)
White Balance
A function which gives the camera a reference to "true white"; incorrect settings shows up in pictures as orange or blue tints
Trim
To remove frames from the beginning, middle, or end of a clip
YOU MIGHT ALSO LIKE...