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CompSci 8th List #3
Terms in this set (12)
A set of instructions that a computer executes to achieve a particular objective.
An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
A representative consumer for whom a hardware or software product is designed.
The visual part of a computer app or operating system, through which an end user interacts with the computing device or software.
The layer of an app that the user sees and interacts with.
The layer of an app that contains the program that tells the app how to behave.
An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
The period when a program is running; it begins when a program is opened (or executed) and ends when the program is closed.
Type of computer programming where the program responds to an input (or trigger).
A block of code that is triggered when a certain event happens.
In a program, an event that is triggered by user interaction with the user interface.
The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
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