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AP Comp Sci unit 3 Vocab Test
Terms in this set (16)
A method of programming in which two programmers write code using a single
computer. One programmer in the "driver" role uses the mouse and keyboard to actually write the code
while a second acts as a "navigator", keeping track of the big picture, catching errors, and making
suggestions. Programmers switch roles frequently and communicate throughout the process.
a classic method for learning programming with commands to control movement and
drawing of an on-screen robot called a "turtle". The turtle hearkens back to early implementations in which
children programmed a physical robot whose dome-like shape was reminiscent of a turtle.
A precise sequence of instructions for processes that can be executed by a computer
To repeat in order to achieve, or get closer to, a desired goal.
A generic term for a type of programming statement (usually an if-statement) that uses a
Boolean condition to determine, or select, whether or not to run a certain block of statements.
Putting commands in correct order so computers can read the commands.
a simplified representation of something more complex. Abstractions allow you to hide details
to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
A named group of programming instructions. Functions are reusable abstractions that reduce
the complexity of writing and maintaining programs.
Top Down Design
a problem solving approach (also known as stepwise design) in which you break down
a system to gain insight into the sub-systems that make it up.
a collection of commands made available to a programmer
a description of the behavior of a command, function, library, API, etc.
A base-16 number system that uses sixteen distinct symbols 0-9 and A-F to represent
numbers from 0 to 15.
a collection of commands / functions, typically with a shared purpose
An extra piece of information passed to a function to customize it for a specific need
Loops that have a predetermined beginning, end, and increment (step interval).
The action of doing something over and over again.
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