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Imperative programming paradigms

programs written using sequences of instructions that were executed by the processor in the order the programmer designed

Functional programming paradigms

in this paradigm, programs define mathematical functions

Logic programming paradigms

in this paradigm, programs consists of facts and rules

Event-driven programming

A type of programming whereby sub-routines are executed in response to events


a unique instance of a class. Each object has its own attributes and can respond to the methods both defined by its class


an object is defined based on a class


combining a record with the procedures and functions that manipulate it to form a new data type, a class


a relationship among classes where one class shares the structure and/or behaviour in one or more of other classes


a set of objects that share a common structure and common behaviour. This is therefore the attributes and methods that the object within the classification can have or perform

Sub class

a sub class is defined in terms of a superclass but with additional attributes and methods


where the same name might be given to an inherited method but each sub class might implement the method differently

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