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11 terms

Programming paradigms

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Imperative programming paradigms
programs written using sequences of instructions that were executed by the processor in the order the programmer designed
Functional programming paradigms
in this paradigm, programs define mathematical functions
Logic programming paradigms
in this paradigm, programs consists of facts and rules
Event-driven programming
A type of programming whereby sub-routines are executed in response to events
Object
a unique instance of a class. Each object has its own attributes and can respond to the methods both defined by its class
Instantiation
an object is defined based on a class
Encapsulation
combining a record with the procedures and functions that manipulate it to form a new data type, a class
Inheritance
a relationship among classes where one class shares the structure and/or behaviour in one or more of other classes
Class
a set of objects that share a common structure and common behaviour. This is therefore the attributes and methods that the object within the classification can have or perform
Sub class
a sub class is defined in terms of a superclass but with additional attributes and methods
Polymorphism
where the same name might be given to an inherited method but each sub class might implement the method differently