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Imperative programming paradigms
programs written using sequences of instructions that were executed by the processor in the order the programmer designed
A type of programming whereby sub-routines are executed in response to events
a unique instance of a class. Each object has its own attributes and can respond to the methods both defined by its class
combining a record with the procedures and functions that manipulate it to form a new data type, a class
a relationship among classes where one class shares the structure and/or behaviour in one or more of other classes
a set of objects that share a common structure and common behaviour. This is therefore the attributes and methods that the object within the classification can have or perform
a sub class is defined in terms of a superclass but with additional attributes and methods
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