PLTW: Unit 1: Introduction to Engineering Design Quiz
Terms in this set (...)
Profession in which knowledge of math, science, and technology is used to solve "real world problems." Engineers strive to make our life better, cheaper, safer, and more efficient.
What is STEM?
S - Science T - Technology E - Engineering M - Mathematics
What can engineers do?
Invent and Innovate
To develop a new product, system, or process that never existed before
To improve upon an existing product, system, or process (technology)
Collection of individuals, each with his or her expertise brought together to benefit or achieve a common goal.
What are the benefits of a team?
Multiple opinions Shared workload Ability to accomplish more A chance for leadership and personal satisfaction Sense of belonging to a successful process
How does a team develop?
By identifying the team's mission
How does a team identify their mission?
a) What does the team have to do? b) How will the team accomplish the task? c) What information is needed? d) What resources are available?
What are the six steps to the Design Process?
1) Define the Problem 2) Generate Concepts 3) Develop a Solution 4) Construct and test a prototype 5) Evaluate Solution 6) Present Solution
Book in which engineers document in chronological order all of their work associated with their design. A. Notebook must have a clear and detailed description of the design process B. An unfamiliar person must be able to take over the project without any other additional information
Why keep an Engineering Notebook?
-Proves origin of an idea -Proves when ideas or events occurred -Proves diligence in turning idea into a solution -Proves when idea became a solution
Who keeps an Engineering Notebook?
1) Engineers that work on Research and Design 2) Engineering students (HS, College)
What are the benefits of keeping a notebook?
a) Develops time and management skills b) Improves research, documentation, and communication skills c) Is a professional presentation of work
What is in the Content of a Notebook?
1)Discovering of a problem 2)Research 3)Sketches with labels and descriptions 4)Brainstorming 5)Calculations 6)Daily thoughts and ideas 7)Pictures 8) Expert input 9)Work session and meetings 10)Test procedures, results and conclusions 11)Digital or Technical drawings 12)Design Notifications
Locker Organizer Design Brief Example Client: John Q. Public Designer: Jane P. Smith Problem Statement: My school locker is a mess. I can never find a pen, pencil or calculator. My homework is always getting lost, and my lunch gets crushed under a sea of books and binders. Because of the clutter, it is hard to close my locker door completely. Design Statement: Design, model and test a high school locker organization system that will neatly contain items commonly used and kept in school. Constraints: -2-week design/build time period -$40 maximum cost -8 in. x 8 in. x 48 in. inside locker space -No flammable materials -Easy to install Deliverables: Initial sketches 3D CAD models/assemblies Technical drawings Project design journal Prototype Summary presentation
The raising of crops and animals for food, fiber, fuel, or other useful products
A human made object
All of the technology connected with plant and animal life
The transmission of information through a common system of symbols, signs, behavior, speech, writing, or signals.
The act or process of building erecting, or constructing buildings, roads, or other structures.
The ability to do work. Energy is one of the basic resources used by a technological system.
Using technological and scientific knowledge to solve practical problems.
The surroundings in which a person, animal, or plant lives.
The study of workplace equipment design or how to arrange and design devices, machines, or workplace so that people and things interact safely and most efficiently.
Of, relating to, or resulting from industry.
An improvement of an existing technological product, system or method of doing something.
An new product, system, or process that has never existed before, created by study and experimentation.
The process of making raw material into a finished product; especially in large quantities
The science of patterns and order and the study of measurement, properties, and the relationships of quantities using numbers and symbols.
The science and technology of building devices, such as electronic circuits, from single atoms and molecules.
Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produces an output.
The study of our natural world through observation, identification, and theoretical explanations.
A group of interacting interrelated, or independent elements of parts that function together as a whole to accomplish a goal.
The way people use resources to meet their wants and needs
The process by which passengers or goods are moved or delivered from one place to another.
Pleasing in appearance
A method of shared problem solving in which all members of a group spontaneously, and in a n unrestrained discussion, generate ideas.
A limit to the design process. Constraints may be things like appearance, funding, space, materials, and human capabilities.
A person or household that purchases goods or services.
Desired specifications (elements or features) of a product or system.
A tool for systematically ranking alternatives according to a set of criteria.
An iterative decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems
A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.
The factors (e.g., line, color, light, shadow, space, texture) that define a product and take into account the aesthetics and function of the product.
A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice.
A person who designs any of a variety of things.
A measure in one direction.
To form an idea of the amount or value of; assess.
The act of trying out a new procedure, idea, or activity.
Extremely rapid increase.
To observe or study by close examination and systematic inquiry.
A visual, mathematical, or three-dimensional representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design, and to lean more about what would happen to a similar, real object.
Change to assure accuracy
An act, process, or methodology used to make a design or system as effective or functional as possible within the given criteria and constraints.
The proves of understanding a problem, devising a plan, carrying out the plan, and evaluating the plan in order to solve a problem or meet a need or want.
A full-scale working model used to test a design concept by making actual observations and necessary adjustments
The parameters placed on the development of a product or system. The requirements include the safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints.
Systematic, scientific, documented study.
A detailed description of the design and materials used to make something,
A method for collecting data.
The feel, appearance, or consistency of a surface, substance, or fabric
An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable
Formation of mental images
How do engineers communicate between each other
By reading their engineering notebooks. Also things like design matrixes.