Upgrade to remove ads
Gaming Can Save the World, Can You?
Terms in this set (13)
By age 21, the average young person today in a country with a strong gamer culture will have spent this many hours playing online games.
Malcolm Gladwell's, 'The Outliers' asserts that after studying a particular subject/skill they will become virtuoso , after this many hours of study, application and work.
Ten Thousand Hours of Study/Practice
Children in the United States, with perfect attendance, will spend this many hour in school between 5th and 12th grade.
As of 2010, the number of virtuoso gamers was approximately
500 million gamers
By 2020 the number of virtuoso gamers would rise to
1.5 billion gamers
the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success.
Gamers always believe
that an epic win is possible, and that it's always worth trying, and trying now
the average World of Warcraft gamer plays for many hours a week, kind of a half-time job at
Gamers love to be attached to awe-inspiring missions to human planetary-scale stories (also known as)
We're using games to get away from everything that's broken in the real environment, everything that's not satisfying about real life, and we're getting what we need from games.
We're using games to escape real-world suffering
"Superstruct", was played by 8,000 players for 8 weeks. Collectively they developed approximately this number of solutions to the dilemma:
Gamer Superpower: Provides immediate task-oriented meaning.
Gamer Superpower (an ability to): Connects to others
Weave a Tight Social Fabric
YOU MIGHT ALSO LIKE...
Outliers Chapter Reviews
Outliers Chapters 2-3
Unit 5 Enterprise 2
Outliers test #1
OTHER SETS BY THIS CREATOR
ES3 - Why Does the Weather Change Essent…
(ES3)- How is the Earth Changing? Essent…
(PS3) - How Will It Move Vocabulary (Lessons 1-4)
PS2 Vocab Mastery