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Arts and Humanities
Game Maker Vocabulary
Terms in this set (17)
Where you place game objects to create a scene.
When a 2D image is used in a game. (A player, an enemy, or "bullet")
An image that can receive programming (conditions & action events).
Exact copy, it inherits the properties of the parent object.
Programmed to move around the screen.
An object that does not move, it just sits in the same place during the gameplay.
Describes what must exist for an action event to occur.
Describes what occurs if the condition event is met.
Small pieces of sound used in programming.
Added to object types but store numbers or text individually for each instance, e.g. health or hitpoints
Written language that a computer can understand.
The process a programmer uses to record the words and symbols that the computer can understand.
The visual elements of a program through which a user controls or communications the application.
A scrolling technique in computer graphics where background images move past the camera more slowly than foreground images
A feature that allows you to place one layout on top of another and edit each independently
A variable whose scope is "global" to the program, it can be used and updated by any part of the code.
A set of information included to help a process or function operate as intended.
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