21 terms

Film & Culture Chapter 2

key terms
STUDY
PLAY

Terms in this set (...)

antirealism
A treatment that is against or the opposite of realism. However, realism and antirealism (like realism and fantasy) are not strict polarities.
apparent motion
The movie projector's tricking us into perceiving separate images as one continuous image rather than a series of jerky movements. Apparent motion is the result of such factors as the phi phenomenon and critical flicker fusion.
cel
A transparent sheet of celluloid or similar plastic on which drawings or lettering may be made for use in animation or titles.
content
The subject of an artwork. Compare with form.
critical flicker fusion
A phenomenon that occurs when a single light flickers on and off with such speed that the individual pulses of light fuse together to give the illusion of continuous light. See also apparent motion.
editing
The process by which the editor combines and coordinates individual shots into a cinematic whole; the basic creative force of cinema.
form
The means by which a subject is expressed. The form for poetry is words; for drama, it is speech and action; for movies, it is pictures and sound; and so on. Compare with content.
freeze-frame
Also known as stop-frame or holdframe. A still image within a movie, created by repetitive printing in the laboratory of the same
mediation
An agent, structure, or other formal element, whether human or technological, that transfers something, such as information in the case of movies, from one place to another.
narrative
A cinematic structure in which content is selected and arranged in a cause-andeffect sequence of events occurring over time.
overlap editing
An editing technique that expands viewing time and adds emphasis to an action or moment by repeating it several times in rapid succession.
persistence of vision
The process by which the human brain retains an image for a fraction of a second longer than the eye records it.
phi phenomenon
The illusion of movement created by events that succeed each other rapidly, as when two adjacent lights flash on and off alternately and we seem to see a single light shifting back and forth. See also apparent motion.
realism
An interest in or concern for the actual or real; a tendency to view or represent things as they really are. Compare antirealism.
scene
A complete unit of plot action incorporating one or more shots; the setting of that action.
sequence
A series of edited shots characterized by inherent unity of theme and purpose.
verisimilitude
A convincing appearance of truth; movies are verisimilar when they convince you that the things on the screen—people, places, and so on, no matter how fantastic or antirealistic—are "really there."
parallel editing
Also called crosscutting and intercutting, although the three terms have slightly different meanings. The intercutting of two or more lines of action that occur simultaneously, a very familiar convention in chase or rescue sequences. See also crosscutting and intercutting. Compare split screen.
light
A tool that encompasses a variety of techniques and forms that can be used to evoke certain emotions, tones, symbolism or a character's state of mind.
illusion of movement
The ability of our brains being tricked into thinking we are seeing fluid movement on screen when in fact we are watching a quick succession of 24 frames per second. The moving pictures in movies don't actually move.
manipulation of space and time
On a movie screen, space and time are relative to each other and we can't separate them or perceive one without the other.