Gamesstructures, organized activities that usually involve more than one person and a number of constraints, such as established roles, rules, time, place, and outcomeGeneralized othera system or expected behaviors, meanings, and viewpoints that transcend those of the people participatingLooking-glass selfa process in which a sense of self develops, enabling one to see oneself reflected in others' real or imagined reactions to one's appearance and behaviors.Agents of socializationsignificant others, primary groups, ingroups and outgroups, and institutions that (1) shape our sense of self or social identity (2) teach us about the groups to which we do and do not belong, (3) help us to realize our human capacities, and (4) help us negotiate the social and physical environment we have inheritedgrouptwo or more people who share a distinct identity, feel a sense of belonging, and interact directly or indirectly with one anotherprimary groupa social group that has face-to-face contact and strong emotional ties among its membersingroupa group with which people identify and to which they feel closely attached, particularly when that attachment is founded on hatred or opposition toward an outgroupoutgroupa group toward which members of an ingroup feel a sense of separateness, opposition, or even hatredmass mediaforms of communication designed to reach large audiences without face-to-face contact between those conveying and those receiving the messagesresocializationthe process of discarding values and behaviors suited to new circumstances and replacing them with new, more appropriate values and norms.total institutionsinstitutions in which people surrender control of their lives, to an administrative staff and carry out daily activities with others required to do the same thing.