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Terms in this set (15)
Customers who owned Nintendo's 8-bit video game console were unable to play the same games on the firm's new 16-bit Super Nintendo system. There was little incentive for existing Nintendo fans to stick with the firm. In this case, Nintendo's new offering suffered from a lack of:
-Backward compatibility
-Staying power
-Effective Pricing
-Network effects
-Switching costs
-Backward compatibility
-Staying power
-Effective Pricing
-Network effects
-Switching costs
Viral promotion involves:
-Offering rebates and incentives to customers for adopting a product or service
-Paying celebrities to use a product visibly to lure customers into unwittingly buying the product
-Paying celebrities to use a product visibly to lure customers into unwittingly buying the product
-None of the listed
-Offering rebates and incentives to customers for adopting a product or service
-Paying celebrities to use a product visibly to lure customers into unwittingly buying the product
-Paying celebrities to use a product visibly to lure customers into unwittingly buying the product
-None of the listed
A prediction market involves:
-Polling a diverse crowd and aggregating opinions to form a forecast of an eventual outcome
-Making calculated estimates on the prices of goods and services based on the speculation of a group of experts
-Leveraging customers to virally promote a firm's products or services
-Aggregating the opinions of a specialized group of experts who analyze a problem and suggest solutions
-Polling a diverse crowd and aggregating opinions to form a forecast of an eventual outcome
-Making calculated estimates on the prices of goods and services based on the speculation of a group of experts
-Leveraging customers to virally promote a firm's products or services
-Aggregating the opinions of a specialized group of experts who analyze a problem and suggest solutions
The video game console market offers important lessons for the strategist. The video game console market is a network market in which Sony's Playstation 2 dominated over Microsoft's Xbox offering. This has been possible due to:
-The low pricing of Xbox which eroded users' confidence in the product
-Game developers favoring PS2 for its larger user base obtained because the PS2 was launched months before the Xbox
-The straddling strategy adopted by Microsoft to expand in both video game and DVD player markets
-The presence of several cheap, rival imitations which ate into Xbox's market share
-The low pricing of Xbox which eroded users' confidence in the product
-Game developers favoring PS2 for its larger user base obtained because the PS2 was launched months before the Xbox
-The straddling strategy adopted by Microsoft to expand in both video game and DVD player markets
-The presence of several cheap, rival imitations which ate into Xbox's market share
Which statement best describes the relationship between network effects and innovation?
-More often than not, network effects limit innovation
-More often than not, network effects foster innovation
-Network effects decrease innovation within a standard but increase the number of innovative offerings that compete against a strongly established standard
-Network effects increase innovation within a standard but decrease the number of innovative offerings that compete against a strongly established standard
-Network effects and innovation do not affect one another
-More often than not, network effects limit innovation
-More often than not, network effects foster innovation
-Network effects decrease innovation within a standard but increase the number of innovative offerings that compete against a strongly established standard
-Network effects increase innovation within a standard but decrease the number of innovative offerings that compete against a strongly established standard
-Network effects and innovation do not affect one another