Digital Design II Vocabulary (1.01)

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Terms in this set (27)
Polygon CountThe number of closed sequences of three or more edges connected by a surface.Post mortemAlso called a project retrospective; a process for evaluating the success (or failure) of a project's ability to meet business goalsPost ProductionTime to make last improvements and integrate everything togetherPre-ProductionThe period where ideas are tested, and artistic R&D is performed; concepts are made; moment where the project finds its shape.ProductionAt this stage, the work is running; making sure that information is properly communicated, deadlines are well respected and that validation is properly trackedProportionThe feeling of unity created when all parts (sizes, amounts, or number) relate well with each other.RenderingCreating a final image of a model that shows all of the surface properties that have been applied to an object. Rendering generates the final 2D image that represents the 3D scene when displayed.RhythmA recurring movement or pattern, which can produce a feeling of motion in the design.RiggingThe process of setting controls for an object that is to be animated.ShapeAny form that occupies and defines negative and positive space (the area where the object is located is positive space and the area around the object is negative space). Shape is anything that has width, shape or depth.SizeHow big or small objects are in relation to the space they occupy.SpaceThe area between and around objects. The space around objects is often called negative space; negative space has shape. Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art, when we create the feeling or illusion of depth, we call it space.TextureThe look or feel or any object or surface. The appearance is either visual (illusionary) or tactile (physical to touch).TexturingAdding color and patterns to an object's surface.TopologyRefers to the geometric surface characteristics of a 3D object.UnityThe completeness and harmony of a design; achieved when all the elements belong together.VarietyThe use of several elements of design to hold the viewer's attention and to guide the viewer's eye through and around the work of art.