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Terms in this set (51)
This is one use for gaming that allows businesses to use game technology to provide their employees with skills needed to perform a job.
change, skill, role-playing, video
These are examples of game genres.
writing a story
Designing a game is just like doing this.
This is the process used to plan every single step of a game's animation.
This is the first functional example of a game that is developed.
This describes the suggestions and issues that are given to a design team to help improve or refine a game design.
The first step to learn more about game design- learning the elements of the game, how they work together to create the game, and how the audience interacts with them game.
game design engine
Software commonly used to create 3D animations and motion graphics used in games.
The member of the game design team that writes the step-by-step computer instructions, or code, required to create the game.
The member of the game design team that develops the art and animation for the graphical elements.
These are the issues that limit your ability to meet your goals, such as lack of tools or time.
These include the actions you want your game to perform and the goal you want players to be able to achieve.
One example of this game genre is a game in which players must maneuver around changing barriers and moving objects.
These should be people who have varying levels of gaming experience and no familiarity with your game.
A group problem-solving technique that involves all members of the group contributing ideas spontaneously.
A set of step-by-step instructions executed in order to solve a problem or perform a task.
Solve the problem manually
You must be able to do this in order to write a successful algorithm.
A precise set of instructions that tell a computer what to do.
To run a program.
Identify and understand the problem
This is the first step in troubleshooting a problem a user encounters when playing your game.
A program you wrote calculates the wrong answer to the problem (it produces an unexpected result). What type of programming is this?
This error can be detected before your program begins to run. It is usually typing mistakes, but more generally it means that there is some problem with the structure of your program.
This error causes the program to stop running.
A graphical diagram that shows the steps or decision process contained in an algorithm.
This is a key element to ensuring that a game is able to execute as quickly as possible.
A programming structure in which the computer follows the instructions in order, one by one, from top to bottom.
An example of this programming structure includes "if/else".
A programming structure where the computer repeats a set of instructions, called a loop, until some condition is met. Includes statements such as "while, do/while" and "for".
A repetition of a process.
An algorithm planning technique that allows you to outline a program algorithm using plain English.
A programming element used by a game program to track and display score information.
X and Y coordinates
This indicates the sprite's current position on the stage.
The ways that words and symbols in a programming language are written, such as correct keywords, spelling, and punctuation.
A code segment used to tell the computer to perform a set of actions, such as "moveForward". An example is an event handler.
Used to describe actions that objects in a class can perform, such as move, rotate, jump, roll. These are functions used within an object class.
value- can be different within each instance in a class
Variable that holds the value needed by the method.
Programming element that provides a detailed description of an object's characteristics and specify what can be done with the object.
The process of assigning an initial value to a variable.
The process of telling the computer that a variable exists.
Various attributes of an object in a class, such as size and color.
Programming term describing a combination of variables, values, functions, and operators, which are evaluated and produce another value.
This is what a programmer would use to instruct an object in his program to move down 10 spaces when the down-arrow key is pressed.
This is what a programmer would use to tell the program to do something when a specific key is pressed.
&& (AND), ll (OR) and !(NOT)
Types of logical (Boolean) operators
Data type used to store a number that contains a decimal.
Data type that contains only two values: true or false.
Data type that contains only whole numbers, no decimals.
Data type that contains a single letter or symbol.
Data type that contains a sequence of characters, numbers or symbols.
!35 < 60
An expression that contains the NOT operator.
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