How can we help?

You can also find more resources in our Help Center.

28 terms

Chapter 6-Behavioral Learning Theory

STUDY
PLAY
learning
A relatively permanent change in behavior or knowledge that occurs as a result of experience.
classical conditioning
The association of automatic responses with new stimuli.
unconditioned stimulus
A stimulus that, without prior learning, produces an automatic physiological response.
unconditioned response
A behavior that is produced in response to a stimulus without prior learning. It is typically an automatic physiological response.
conditioned stimulus
A stimulus that, with experience, produces a learned or acquired response.
conditioned response
A response that is linked to a particular stimulus through conditioning by being paired with the stimulus.
operant learning
Actions by a learner, the consequences of which influence further behavior.
Contiguity
A condition in which two events occur at the same time
law of effect
The phenomenon in which behavior that produces good effects tends to become more frequent while behavior that produces bad effects tends to become less frequent.
consequences
The good or bad effects that follow a person's behavior.
Reinforcer
A consequence of behavior that increases or strengthens behavior.
positive reinforcer
Any environmental event that, when given, increases the frequency of a behavior.
negative reinforcer
Any environmental event that, when removed, increases the frequency of a behavior.
reward
Anything given in return for another person's service or achievement.
continuous reinforcement
Reinforcement that is provided after every performance of a behavior.
interval schedule
A schedule of reinforcement based on time.
ratio schedule
A schedule of reinforcement based on the number of behaviors.
fixed interval schedule
A schedule of reinforcement based on the passage of a fixed amount of time.
fixed ratio schedule
A schedule of reinforcement based on the number of behaviors performed.
variable interval schedule
A schedule of reinforcement in which reinforcement is provided at irregular intervals based on the passage of time.
variable ratio schedule
A schedule of reinforcement in which reinforcement is provided at irregular intervals based on the number of behaviors performed.
punisher
A consequence of behavior that weakens or decreases behavior.
Positive punisher
Any environmental event that, when given, decreases the frequency of a behavior
negative punisher
Any environmental event that, when taken away, decreases the frequency of a behavior.
discriminative stimuli
Antecedent cues that allow the learner to predict the likelihood of reinforcement.
shaping
Reinforcement of gradual approximations of the desired behavior.
incentive
An environmental event that attracts a person toward a particular course of action.
prompts
Physical, verbal, or other assists that help a person perform a desired behavior that he or she would be unlikely to perform without such assistance.