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5 Written questions

5 Matching questions

  1. Bandwidth
  2. Computer Assisted Animation
  3. Playback rate
  4. Stop Motion Animation
  5. Keyframe
  1. a The amount of data that can be transmitted over a network in a given amount of time.
  2. b Shows where the key (most important) actions occur.
  3. c The rate in frames per second in which the movie plays.
  4. d The computer is used to make the animation process quicker and easier.
    Usually involves 2-D images
    Can be hand-drawn and scanned into the computer.
    Can be drawn directly into the computer using graphics tablets.
    The images are positioned into keyframes containing the most important movements.
    Tweening is then performed by the computer to create images between keyframes.
  5. e Process of manipulating real-world objects and photographing them one frame at a time.
    Very popular method with the film industry until computer generated imagery became possible.
    Now used mainly in clay animation.

5 Multiple choice questions

  1. refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
  2. refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
  3. A procedure for transmitting media files so they can start playing as soon as a computer begins receving them rather than waiting for the complete files to download first.
  4. Dragging the playhead across the timeline in order to preview the animation.
  5. The standard format for sound on computers running the Windows operating system.
    WAV files produce high-quality sound.
    Generate large file sizes

5 True/False questions

  1. Plug-inThe part of the animation program window where the animation's content is composed and manipulated.

          

  2. Tween(ing)The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
    In video-editing software, where source clips, transitions, and audio files are arranged to create the video.

          

  3. CompressionA procedure for transmitting media files so they can start playing as soon as a computer begins receving them rather than waiting for the complete files to download first.

          

  4. Morphing AnimationAlso called vector animation. An object follows a path which is a line, or vector, inserted by the animator

          

  5. PlayheadThe part of the animation program window where the animation's content is composed and manipulated.

          

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