NAME

Question types


Start with


Question limit

of 27 available terms

Advertisement Upgrade to remove ads
Print test

5 Written questions

5 Matching questions

  1. Frame
  2. MP3
  3. Frame-by-Frame Animation
  4. Stage
  5. WAV
  1. a Frames hold the content that the movie displays or plays at that point in time.
    The number of frames determines the length of the animation.
    The higher the number of frames, the longer the animation.
  2. b The part of the animation program window where the animation's content is composed and manipulated.
  3. c MP3 is a standard format for music files sent over the Internet that compresses music or other types of audio.
  4. d The standard format for sound on computers running the Windows operating system.
    WAV files produce high-quality sound.
    Generate large file sizes
  5. e refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.

5 Multiple choice questions

  1. The process of reducing the space required to store data by efficiently endcoding the content.
  2. Also called vector animation. An object follows a path which is a line, or vector, inserted by the animator
  3. The amount of data that can be transmitted over a network in a given amount of time.
  4. The rate in frames per second in which the movie plays.
  5. refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.

5 True/False questions

  1. Tween(ing)An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.

          

  2. TimelineThe part of the animation program window that organizes and controls an animation's content over time using layers and frames.
    In video-editing software, where source clips, transitions, and audio files are arranged to create the video.

          

  3. ScrubbingDragging the playhead across the timeline in order to preview the animation.

          

  4. LibraryFrames hold the content that the movie displays or plays at that point in time.
    The number of frames determines the length of the animation.
    The higher the number of frames, the longer the animation.

          

  5. Computer Assisted AnimationAll images, objects and animation are created on the computer.
    Typically uses 3-D images.
    Adds two steps to the animation process.
    Modeling - process of creating a wireframe structure of the 3-D objects and scenes.
    Rendering - process of applying colors, textures, shadows, transparency, etc. to create the final image or animation.