5 Written questions
5 Matching questions
- Stop Motion Animation
- a MP3 is a standard format for music files sent over the Internet that compresses music or other types of audio.
- b Process of manipulating real-world objects and photographing them one frame at a time.
Very popular method with the film industry until computer generated imagery became possible.
Now used mainly in clay animation.
- c A hardware or software application that adds a specific feature to a browser.
- d Vertical red marker in the timeline that shows which frame is the current frame.
- e The process of reducing the space required to store data by efficiently endcoding the content.
5 Multiple choice questions
- refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
- Requires knowledge of a programming or scripting language.
Example: Rollover or Mouseover
When the mouse is moved over an image, it changes to a different image so quickly that it looks as if the change has occurred in a single instant.
Created by using scripting
languages such as
- Also called vector animation. An object follows a path which is a line, or vector, inserted by the animator
- The rate in frames per second at which the movie is downloaded.
- Stores frequently used graphics, movie clips, and buttons.
5 True/False questions
Computer Assisted Animation → All images, objects and animation are created on the computer.
Typically uses 3-D images.
Adds two steps to the animation process.
Modeling - process of creating a wireframe structure of the 3-D objects and scenes.
Rendering - process of applying colors, textures, shadows, transparency, etc. to create the final image or animation.
Timeline → A hardware or software application that adds a specific feature to a browser.
Morphing Animation → Also called vector animation. An object follows a path which is a line, or vector, inserted by the animator
Rollovers → Stores frequently used graphics, movie clips, and buttons.
Stage → Frames hold the content that the movie displays or plays at that point in time.
The number of frames determines the length of the animation.
The higher the number of frames, the longer the animation.