NAME

Question types


Start with


Question limit

of 27 available terms

Print test

5 Written questions

5 Matching questions

  1. Bandwidth
  2. Library
  3. Computer Generated Animation
  4. Playback rate
  5. Streaming
  1. a All images, objects and animation are created on the computer.
    Typically uses 3-D images.
    Adds two steps to the animation process.
    Modeling - process of creating a wireframe structure of the 3-D objects and scenes.
    Rendering - process of applying colors, textures, shadows, transparency, etc. to create the final image or animation.
  2. b Stores frequently used graphics, movie clips, and buttons.
  3. c The amount of data that can be transmitted over a network in a given amount of time.
  4. d A procedure for transmitting media files so they can start playing as soon as a computer begins receving them rather than waiting for the complete files to download first.
  5. e The rate in frames per second in which the movie plays.

5 Multiple choice questions

  1. Dragging the playhead across the timeline in order to preview the animation.
  2. Vertical red marker in the timeline that shows which frame is the current frame.
  3. MP3 is a standard format for music files sent over the Internet that compresses music or other types of audio.
  4. The term morphing comes from the word metamorphosis, which is the transformation of one thing into another.
    The beginning image is inserted.
    The ending image is inserted. The computer performs the tweening to generate a sequence of images, each of which is slightly different from the one it follows to gradually morph the two objects.
    For example, a photograph of one person might gradually morph into a picture of another person.
  5. Also called vector animation. An object follows a path which is a line, or vector, inserted by the animator

5 True/False questions

  1. Frame-by-Frame AnimationAlso called vector animation. An object follows a path which is a line, or vector, inserted by the animator

          

  2. Stop Motion AnimationThe term morphing comes from the word metamorphosis, which is the transformation of one thing into another.
    The beginning image is inserted.
    The ending image is inserted. The computer performs the tweening to generate a sequence of images, each of which is slightly different from the one it follows to gradually morph the two objects.
    For example, a photograph of one person might gradually morph into a picture of another person.

          

  3. StageFrames hold the content that the movie displays or plays at that point in time.
    The number of frames determines the length of the animation.
    The higher the number of frames, the longer the animation.

          

  4. Tween(ing)An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.

          

  5. KeyframeFrames hold the content that the movie displays or plays at that point in time.
    The number of frames determines the length of the animation.
    The higher the number of frames, the longer the animation.