ac current

(alternating current) the movement of electric charge periodically reverses direction

alpha decay

an alpha particle is lost (type of radioactive decay)

alpha particle

a helium nucleus (2 protons, 2 neutrons)

angular magnification

magnification expressed as the ratio of the angle α′ subtended at the eye by the image to the angle α subtended at the eye by the object

antinode

point on two waves with the same wavelength traveling in opposite direction where the movement is maximized; highest amplitude

atmospheric pressure

101,000 Pa

beats

occur when two waves with slightly different frequencies are superimposed

beta decay

expulsion of an electron (type of radioactive decay)

bulk modulus

modulus for compression and expansion

buoyant force

(Fb) an upward force acting on a submerged object, and is equal to the weight of the fluid displaced by the submerged object

capacitance

the ability to sore charge per unit voltage; a high capacitance means it can store a lot of charge at low voltage

chromatic dispersion

the dispersion of light; the phenomenon in which the phase velocity of a wave depends on its frequency

completely inelastic collisions

occur when objects stick together; lose some energy to internal energy

concave mirror

a mirror with a curved reflective surface that is bulging inward

conservative force

energy change is the same regardless of the path taken by the system; total work done is zero if the system moves from A to B and back to A

constructive interference

occurs when the sum of the displacements of waves results in a greater displacement

converging lens

a lens that acts like a convex mirror; larger at the middle

convex mirror

a mirror with a curved reflective surface that is bulging outward

critical angle

the angle of incidence above which total internal reflection occurs; angle at which light is reflected

dc current

(direct current) the unidirectional flow of electric charge

density

(p) the 'heaviness' of a fluid; mass/volume

density of water

1000 kg/m^3 aka 1 gm/cm^3

destructive interference

occurs when the sum of the displacements of waves results in a smaller displacement

dielectric constant, K

refers to the substance between the plates of a capacitor; the ratio of the capacitance of a capacitor in which a particular insulating material is the dielectric, to its capacitance in which a vacuum is the dielectric

diffraction

when a wave disperses as it goes through a small hole

diverging lens

a lens that acts like a concave mirror; thin in the middle

elastic collisions

mechanical energy is conserved which means no energy is dissipated to internal energy

electric dipole

created by two opposite charges with equal magnitude

electron capture

capture of an electron along with the merging of that electron with a proton to create a neutron; a proton is destroyed and a neutron is created (type of radioactive decay)

EMF

(electromotive force) that which tends to cause current to flow; the voltage of electricity in a circuit

equipotential surfaces

points in an electric field that have the same voltage

first harmonic

(aka fundamental wavelength) - the longest wavelength in a harmonic series

fission

the splitting of an single nucleus to form two lighter nuclei

fluid

a liquid or a gas

fluid pressure

pressure at some point within a fluid; results from the impulse of molecular collisions

focal length

a measure of how strongly the system converges (focuses) or diverges (defocuses) light

focal point

point at which initially collimated rays of light meet after passing through a convex lens, or reflecting from a concave mirror

frequency

the number of wavelengths that pass a fixed point in one second; measured in hertz (Hz), or cycles per second (1/s)

fusion

the combing of two nuclei to form a single heavier nucleus

gamma ray emission

when a gamma ray is given off; often accompanies other types of radioactive decay and does not change the identity of an element

harmonic series

the list of wavelengths from largest to smallest of the possible standing waves for a given situation; numbered from longest to shortest wavelength

heat

transfer of energy by natural flow from warmer body to cooler body

hydraulic lift

a simple machine that works via Pascal's principle

ideal fluid

hypothetical fluid used to make calculations simple

impulse

(J) change in momentum

index of refraction

(n) compares the speed (c) of light in a vacuum to the speed (v) of light in a particular medium

induction

a redistribution of electrical charge in an object, caused by the influence of nearby charges

inelastic collisions

lose some energy to internal energy

intensity (waves)

(I) the power of a wave

intensity level

(b) an intuitive scale of intensities based on the unit of decibels (dB)

Kirchoff's first rule

at any node (junction) in an electrical circuit, the sum of currents flowing into that node is equal to the sum of currents flowing out of that node

Kirchoff's second rule

the sum of the emfs in any closed loop is equivalent to the sum of the potential drops in that loop

lateral magnification (m)

Magnification of a lens or of an optical system, expressed as the ratio of the size of the image h′ to the size of the object h

mass defect

when proton + neutrons + electrons combine, the atom they form has less mass than the sum of the masses of the protons + neutrons + electron on their own; the difference is lost as energy

mechanical energy

kinetic and potential energy of macroscopic systems

mechanical wave

waves that obey the laws of classical physics; require a medium through which to travel; ex: water droplets, slinky, sound, ocean waves

modulus of elasticity

stress/strain

momentum

(p) a measure of a moving object's tendency to continue along its present path

node

point on two waves with the same wavelength traveling in opposite directions where there is no movement; also where the two waves collide

nonconservative force

change in mechanical energy when work is done; ex: kinetic frictional forces and the pushing and pulling forces applied by animals

Ohm's law

V= iR

Pascal's Principle

pressure applied anywhere to an enclosed incompressible fluid will be distributed undiminished throughout that fluid; think of a hydraulic lift

period

(T) the reciprocal of frequency; the number of seconds required for one wavelength to pass a fixed point

phase

relates to the wavelength, frequency, and place and time of origin; "a wave is either in or out of phase"

plane-polarized light

light that has only an electric field oriented in one direction

positron

like an electron with a positive charge (type of anti-matter)

positron emission

expulsion of a positron (type of radioactive decay)

power

rate of energy transfer; J/s or watt (W)

power (lenses)

the degree to which a lens, mirror, or other optical system converges or diverges light

random translational motion

motion of a fluid that contributes to fluid pressure (as in a fluid at rest)

resistance

the quantitative measure of an object of a particular shape and size to resist the flow of charge; measured in ohms

resonant frequency

(aka natural frequency) frequency at which a standing wave will resonate; if an outside driving force is applied to a structure at the resonant frequency, the structure will experience maximum vibration velocities and maximum displacement amplitudes

rms value

found by taking the square of all the terms, then taking the average, and then taking the square root

second harmonic

the second longest wavelength in a harmonic created by adding another node

shear modulus

modulus for shear stress

simple harmonic motion

motion that creates a sinusoidal function in time

specific gravity

the density of that substance compared to the density of water

standing wave

(aka stationary wave) a wave that remains in a constant position; can occur because the medium is moiving in the opposite direction or two waves are moving in opposing directions

strain

the fractional change in an object's shape; ratio of change in dimension compared to original dimension, so no units

stress

force applied to an object divided by the area over which the force is applied

torque

twisting force that will be clockwise or counterclockwise (at least on MCAT)

total internal reflection

an optical phenomenon that happens when a ray of light strikes a medium boundary at an angle larger than a particular critical angle with respect to the normal to the surface

uniform translational motion

motion of a fluid as a whole; doesn't contribute to fluid pressure

Universal Law of Conservation of Charge

the universe has no net charge

voltage

(V) given in volts; it is the potential for work by an electric field in moving any charge from one point to another

wave

the transfer of momentum and energy from one point to another

wave amplitude

(A) a wave's maximum displacement from zero; always positive!

wavelength

measured from any point in the wave to the point where the wave begins to repeat itself

work

transfer of energy using force; measured in joules

Young's modulus

modulus for tensile stress (E)

longitudinal wave

transverse wave

scalar

a physical quantity with magnitude but no direction

vector

a physical quantity with magnitude and direction

component vectors

two perpendicular vectors whose vector sum is equal to the original vector

Pythagorean Theorem

two common triangles

uniformly accelerated motion

motion with constant acceleration; both direction and magnitude of the acceleration must remain the same

three forces

1. gravitational

2. electromagnetic

3. contact

2. electromagnetic

3. contact

Newton's first law

law of inertia

Newton's second law

F = ma

Newton's third law

for every action there exists an equal and opposite reaction

frequency

number of full rotations per second (1/s)

centripetal force

force due to circular movement

equilibrium

no translational or angular acceleration; moving and rotating at a constant velocity

static equilibrium

equilibrium with a velocity of zero

dynamic equilibrium

equilibrium with constant, nonzero velocity

mechanical energy

the kinetic and potential energy of macroscopic systems

two types of energy transfer

1. work

2. heat

2. heat

radioactive decay

atoms that spontaneously break apart

gamma ray

a high frequency photon that often accompanies the other decay types

nucleon

the proton and neutron

gauge pressure

a measure of pressure compared to local atmospheric pressure; local air pressure is arbitrarily given a value of zero

four conditions of an ideal fluid

1. no viscosity

2. incompressible

3. no turbulence

4. irrotational flow

2. incompressible

3. no turbulence

4. irrotational flow

surface tension

phenomenon due to intermolecular forces; can cause a needle to "float" on water

three types of waves

1. mechanical

2. electromagnetic

3. matter

2. electromagnetic

3. matter

two aspects of the medium through which a wave travels that affects the velocity

1. elasticity (resistance to change in shape)

2. inertia (resistance to change in motion)

2. inertia (resistance to change in motion)

resonance (waves)

condition where the natural frequency and the driving frequency are equal

direction of electric fields

positive to negative

direction of gravitational fields

towards mass creating the field

capacitor

used in a circuit to temporarily store energy in the form of separated charge (voltage)

direction of magnetic fields

north to south

electromagnetic wave

traveling oscillation of an electric and a magnetic field; ex: light

wavelengths of visible light

"ROYGBIV"

390nM

violet

indigo

blue

green

yellow

orange

red

700 nM

390nM

violet

indigo

blue

green

yellow

orange

red

700 nM

Linear Motion, V, Vo, a, t

V=V₀+at

Linear Motion, Δx, Vo, a, t

Δx=V₀**t+1/2 a** a*t²

Linear Motion, V, Vo, a, x

V²=V₀²+2aΔx

Linear Motion, Δx, avg. V, t

Δx=avgV**t=t***(V₀+V)/2

Force

∑F=m**a, in newtons 1 N=1 kg**g*m/s²

Weight

W=m*g, where g= 9.8 m/s²

Gravity

F=Gm₁m₂/r², where G is the gravitational constant

Gravitational Constant

6.67E-11 N*m²/kg²

Torque

τ=rFsinθ, where θ=angle between r and F

Kinetic friction

f=μN, where N=normal force and μ=friction coefficient

Centripetal Force

F=ma=mv²/r

Work

W=Fdcosθ, measured in Joules, 1 J=1 N*m

Power

P=W/t, measured in Watts, 1 watt=1 J/s

Kinetic Energy

KE=mv²/2, measured in Joules

Potential Energy

U=mgh, measured in joules

Momentum

p=mv

Impulse

J=F*t=Δp

Specific Heat

Q=mcΔT; only where there is no phase change

Heat of Transformation

Q=mL, where L is the heat required to change phase of 1 kg of substance

Pressure

P=F/A, in Pascals, 1 Pa=1 N/m²

Thermodynamic Work

W=PΔV

First Law of Thermodynamics

ΔU=Q-W, where ΔU is change in internal energy.

Density

ρ=m/v

Absolute Pressure of a Fluid

P=P₀+ρgh, where P₀ is pressure at the surface, h is depth of the point measured.

Pascal's Principle

ΔP=F₁/A₁=F₂/A₂

V=A₁d₁=A₂d₂

W=F₁d₁=F₂d₂

V=A₁d₁=A₂d₂

W=F₁d₁=F₂d₂

Continuity Equation

v₁A₁=v₂A₂

Bernoulli's Equation

P₁+ρv₁²/2+ρgy₁=P₂+ρv₂²/2+ρgy₂, where P=absolute pressure, ρ=density, and y=height relative to reference height

Fundamental Unit of Charge

e=1.60E-19 C

Coulomb's Law

F=K q₁*q₂/r², magnitude of force between two charges

Electric Potential Energy

U=kqQ/r

Electric Field

F=q₀E, where Force is acted upon charged particle in E, electric field

Electric Potential

V=W/q₀, W is work needed to move test charge

Magnetic Force

F=qvBsinθ, on moving charge q at angle θ relative to magnetic field B

right-hand rule

hand on plane with forefingers pointing B and thumb pointing qv, F will come out of palm

Magnetic Centripetal Force

F=qvB=mv²/r, for when qv is perpendicular to B

Current

i=Δq/Δt, in Ampere, 1 A=1C/s

Force for Current-carrying Wire

F=iLBsinθ, for wire length L carrying i at angle θ to B

Ohm's Law

V=iR, where R is resistance

Power dissipation by Resistor

P=iV=i²R=V²/R

Resistors in Series

R=R₁+R₂+R₃+...

Resistors in Parallel

1/R=1/R₁+1/R₂+1/R₃+... V=V₁=V₂=...

Capacitance

C=Q/V, in Farads, 1 F=1C/V

Capacitors in Parallel

C=C₁+C₂+C₃+...

Capacitors in Series

1/C=1/C₁+1/C₂+...

Angular Frequency

ω=√(k/m)=√(g/L); k/m for spring, g/L for pendulum

Simple Harmonic Motion: acceleration

a=-ω²x

Simple Harmonic Motion: Linear Restoring Force

F=-kx

Speed of Wave

v=fλ, where λ=wavelength

Wave variable relationships

v=fλ=ω/k=λ/T; k=2π/λ, ω=2πf=2π/T

Sound Intensity

P=IA, where P=power, I=intensity, A=surface area

Sound Level

β=10log(I/I₀) where I₀=1E-12 W/m²

Beat Frequency

f=|f₁-f₂|

Doppler Effect

f=f₀(v±Vd)/(v±Vs), Vd is speed of detector, Vs is speed of source. + top - bottom for moving towards, - top + bottom for moving away

Speed of Light

c=fλ, c=3.00E8

Magnification

m=-i/o, i is distance of image from mirror, o distance object from mirror

Snell's Law

n=c/v, n₁sinθ₁=n₂sinθ₂, where n is index of refraction

Exponential Decay

n=n₀e^(-λt), λ is decay constant

Decay Constant

λ=ln2/T, where T is half life

Photon Energy

E=hf, where h=6.626E-34 (Planck's constant)

speed

distance travelled per unit time

scalar

quantity described by magnitude but not direction (time, area, volume)

displacement

distance and direction of an object's change in position from the starting point

acceleration

(physics) a rate of change of velocity

velocity

a measure of both the speed and direction of a moving object. V=∆x/∆t

Ohm's Law

RESISTANCE=VOLTAGE/CURRENT. V = I•R

Density

mass per unit of volume.ρ=m/V(unit : kg /m3 )

Friction

the resistance encountered when one body is moved in contact with another. FF = μ•FN

Torque

"rotational equivalent of force"; a force applied so as to cause an angular acceleration. τ = F•L•sin θ

Newton's Second Law

The acceleration produced by a net force on a body is directly proportional to the magntude of the net force, is in the same direction as the net force, and is inversely proportional to the mass of the body. Fnet = ΣFExt = m•a

rotational equilibrium

sum of all torques acting on an object is zero. No net angular acceleration.

Angular frequency

ω. equal to √(k/m) or , 2(pi)(f)

Anti node

The point of maximum displacement in a standing wave.

Beats

Periodic frequency resulting from the superposition of two waves that have slightly different frequencies. f(beat) = |f₁-f₂|

Constructive interference

Addition of two waves when the crest of one overlaps the crest of another, so that their individual effects add together. The result is a wave of increased amplitude.

Destructive interference

interference in which individual displacements on opposite sides of the equilibrium position are added together to form the resultant wave. Must 180 degrees out of phase

Doppler effect

change in the apparent frequency of a wave as observer and source move toward or away from each other. Toward

Away.

Away.

Simple Pendulum

a hypothetical pendulum suspended by a weightless frictionless thread of constant length. f = 1/ T and T=2π(sqrt L/g)

Sinusoidal motion

Back and forth oscillatory motion corresponding to sound. x = A•cos(ω•t) = A•cos(2•π•f •t)

ω = angular frequency

f = frequency

ω = angular frequency

f = frequency

2nd Law of Thermodynamics

The principle whereby every energy transfer or transformation increases the entropy of the universe. Ordered forms of energy are at least partly converted to heat, and in spontaneous reactions, the free energy of the system also decreases. ΔU = QAdded + WDone On - Qlost - WDone By

Force caused by a magnetic field

on a moving charge

on a moving charge

F = q•v•B•sin θ

Potential Energy stored in a Capacitor

P = ½•C•V² An electronic device that can maintain an electrical charge for a period of time and is used to smooth out the flow of electrical current. Capacitors are often found in computer power supplies.

Magnetic Flux

Φ = B•A•cos θ

Heating a Solid, Liquid or Gas

Q = m•c•ΔT (no phase changes!)

Q = the heat added c = specific heat.

ΔT = temperature change, K

Q = the heat added c = specific heat.

ΔT = temperature change, K

Friction

FF = μ•FN, the force that opposes the motion of one surface as it moves across another surface

Linear Momentum

An object's mass times its velocity. Measures the amount of motion in a straight line. momentum = p = m•v = mass • velocity

momentum is conserved in collisions

momentum is conserved in collisions

Center of Mass - point masses on a line

xcm = Σ(mx) / Mtotal

Angular Speed vs. Linear Speed

Linear speed = v = r•ω = r • angular speed

Pressure under Water

P = ρ•g•h

h = depth of water

ρ = density of water

h = depth of water

ρ = density of water

Universal Gravitation

F=g(m1m2/r^2) G = 6.67 E-11 N m² / kg²

Mechanical Energy

PEGrav = P = m•g•h

KELinear = K = ½•m•v²

KELinear = K = ½•m•v²

Impulse = Change in Momentum

F•Δt = Δ(m•v)

Snell's Law

n1•sin θ1 = n2•sin θ2

Index of Refraction

n = c / v

c = speed of light = 3 E+8 m/s

c = speed of light = 3 E+8 m/s

Ideal Gas Law

P•V = n•R•T

n = # of moles of gas

R = gas law constant

= 8.31 J / K mole., law that states the math relationship of pressure (P), volume (V), temperature (T), the gas constant (R), and the number of moles of a gas (n); PV=nRT.

n = # of moles of gas

R = gas law constant

= 8.31 J / K mole., law that states the math relationship of pressure (P), volume (V), temperature (T), the gas constant (R), and the number of moles of a gas (n); PV=nRT.

Periodic Waves

v = f •λ

f = 1 / T T = period of wave

f = 1 / T T = period of wave

Constant-Acceleration Circular Motion

ω = ωο + α•t θ

θ−θο= ωο•t + ½•α•t² ω

ω2 = ωο

2 + 2•α•(θ−θο) t

θ−θο = ½•(ωο + ω)•t α

θ−θο = ω•t - ½•α•t² ωο

θ−θο= ωο•t + ½•α•t² ω

ω2 = ωο

2 + 2•α•(θ−θο) t

θ−θο = ½•(ωο + ω)•t α

θ−θο = ω•t - ½•α•t² ωο

Constant-Acceleration Linear Motion

v = vο + a•t x

(x-xο) = vο•t + ½•a•t² v

v ² = vο² + 2•a• (x - xο) t

(x-xο) = ½•( vο + v) •t a

(x-xο) = v•t - ½•a•t² vο

(x-xο) = vο•t + ½•a•t² v

v ² = vο² + 2•a• (x - xο) t

(x-xο) = ½•( vο + v) •t a

(x-xο) = v•t - ½•a•t² vο

Density

mass/volume p= m/V

Torque

a force that causes rotation. τ = F•L•sin θ Where θ is the angle between F and L; unit: Nm

Newton's Second Law

Force equals mass times acceleration. Fnet = ΣFExt = m•a

Work

(physics) a manifestation of energy F•D•cos θ

Where D is the distance moved and

θ is the angle between F and the

direction of motion,

unit : J

Where D is the distance moved and

θ is the angle between F and the

direction of motion,

unit : J

Buoyant Force - Buoyancy

FB = ρ•V•g = mDisplaced fluid•g = weightDisplaced fluid

ρ = density of the fluid

V = volume of fluid displaced

ρ = density of the fluid

V = volume of fluid displaced

Ohm's Law

V = I•R

V = voltage applied

I = current

R = resistance

V = voltage applied

I = current

R = resistance

Resistance of a Wire

R = ρ•L / Ax

ρ = resistivity of wire material

L = length of the wire

Ax = cross-sectional area of the wire

ρ = resistivity of wire material

L = length of the wire

Ax = cross-sectional area of the wire

Hooke's Law

F = k•x

Potential Energy of a spring

W = ½•k•x² = Work done on spring

Potential Energy of a spring

W = ½•k•x² = Work done on spring

Electric Power

P = I²•R = V ² / R = I•V

Speed of a Wave on a String

T=mv^2/L

Projectile Motion

Horizontal: x-xο= vο•t + 0

Vertical: y-yο = vο•t + ½•a•t²

Vertical: y-yο = vο•t + ½•a•t²

Centripetal Force

F=mv^2/R=mωr

Kirchhoff's rules

Loop Rule: ΣAround any loop ΔVi = 0

Node Rule: Σat any node Ii = 0

Node Rule: Σat any node Ii = 0

Resistor's in series

Each resistor has the same current; differenct voltage drop. Total resistance = R1+R2+R3+. . .

Resistor's in parallel

1/Rₓ = 1/R₁ + 1/R₂ + 1/R₃ + etc. ****When resistors are in parallel, the voltage drop is equal across the entire combination, i.e. Vₓ = V₁ = V₂ = V₃ = ...**

Newton's Second Law and

Rotational Inertia

Rotational Inertia

τ = torque = I•α

I = moment of inertia = m•r² (for a point mass

I = moment of inertia = m•r² (for a point mass

Resistance of a Wire

R = ρ•L / Ax

ρ = resistivity of wire material

L = length of the wire

Ax = cross-sectional area of the wire

ρ = resistivity of wire material

L = length of the wire

Ax = cross-sectional area of the wire

Heat of a Phase Change

Q = m•L

L = Latent Heat of phase change

L = Latent Heat of phase change

Hooke's Law

the distance of stretch or squeeze of an elastic material is directly proportional to the applied force F = k•x

Potential Energy of a spring

W = ½•k•x² = Work done on spring

Potential Energy of a spring

W = ½•k•x² = Work done on spring

Continuity of Fluid Flow

Ain•vin = Aout•vout A= Area

v = velocity

v = velocity

Thermal Expansion

The increase in volume of a substance due to an increase in temperature. Linear: ΔL = Lo•α•ΔT

Volume: ΔV = Vo•β•ΔT

Volume: ΔV = Vo•β•ΔT

Bernoulli's Equation

P + ρ•g•h + ½•ρ•v ² = constant

QVolume Flow Rate = A1•v1 = A2•v2 = constant

QVolume Flow Rate = A1•v1 = A2•v2 = constant

Rotational Kinetic Energy

KErotational = ½•I•ω2 = ½•I• (v / r)2

KErolling w/o slipping = ½•m•v2 + ½•I•ω2

KErolling w/o slipping = ½•m•v2 + ½•I•ω2

Simple Harmonic Motion

vibration about an equilibrium position in which a restoring force is proportional to the displacement from equilibrium. T=2π(sqrt(m)/(k)) where k = spring constant

f = 1 / T = 1 / period

f = 1 / T = 1 / period

Banked Circular Tracks

v2 = r•g•tan θ

First Law of Thermodynamics

ΔU = QNet + WNet

Change in Internal Energy of a system =

+Net Heat added to the system

+Net Work done on the system

Change in Internal Energy of a system =

+Net Heat added to the system

+Net Work done on the system

Flow of Heat through a Solid

ΔQ / Δt = k•A•ΔT / L

k = thermal conductivity

A = area of solid

L = thickness of solid

k = thermal conductivity

A = area of solid

L = thickness of solid

Potential Energy stored in a Capacitor

P = ½•C•V² RC Circuit formula (Charging)

Vc = Vcell•(1 − e− t / RC )

R•C = τ = time constant

Vcell - Vcapacitor − I•R = 0

Vc = Vcell•(1 − e− t / RC )

R•C = τ = time constant

Vcell - Vcapacitor − I•R = 0

Sinusoidal motion

x = A•cos(ω•t) = A•cos(2•π•f •t)

ω = angular frequency

f = frequency

ω = angular frequency

f = frequency

Doppler Effect

When a source emitting a sound and a detector receiving the sound move relative to each other, the virtual frequency vf' detected is less than (distance increases) or greater (distance decreases) than the actual emitted frequency. f' = f(V±V(d))/(V±Vs)

2nd Law of Thermodynamics

The change in internal energy of a system is

ΔU = QAdded + WDone On - Qlost - WDone By

ΔU = QAdded + WDone On - Qlost - WDone By

Thin Lens Equation

f=(p*q)/(p+q), 1/f=1/p+1/q, f=focal length p=object distance q=image distance

Magnification

M = −Di / Do = −i / o = Hi / Ho, Dimensionless value denoted by m given by the equation: m = -i/o, where i is image height and o is object height. A negative m denotes an inverted image, whereas a positive m denotes an upright image.

Coulomb's Law

E=2.31**10⁻¹⁹ J**

Capacitors in parallel

Cₓ = C₁ + C₂ + C₃ + etc. ****When capacitors are in parallel, the voltage drop is equal across the entire combination, i.e. Vₓ = V₁ = V₂ = V₃ = ...**

Capacitors in series

1/Cₓ = 1/C₁ + 1/C₂ + 1/C₃ + etc. ****Voltages sum when capacitors are in series (Vₓ = V₁ + V₂ + V₃ ...)**₂ + V₃ ...)***

Work done on a gas or by a gas

W = P•ΔV

Magnetic Field around a wire

B=μoI/2πr

Magnetic Flux

Φ = B•A•cos θ

Force caused by a magnetic field

on a moving charge

F = q•v•B•sin θ

Force caused by a magnetic field

on a moving charge

F = q•v•B•sin θ

Entropy change at constant T

ΔS = Q / T

(Phase changes only: melting, boiling, freezing, etc)

(Phase changes only: melting, boiling, freezing, etc)

Capacitance of a Capacitor

C = κ•εo•A / d

κ = dielectric constant

A = area of plates

d = distance between plates

εo = 8.85 E(-12) F/m

κ = dielectric constant

A = area of plates

d = distance between plates

εo = 8.85 E(-12) F/m

Induced Voltage

Voltage created by the combination of movement and a magnetic field. Emf=N(ΔΦ/Δt)

Lenz's Law

induced current flows to create a B-field

opposing the change in magnetic flux

opposing the change in magnetic flux

Inductors during an increase in current

VL = Vcell•e− t / (L / R)

I = (Vcell/R)•[ 1 - e− t / (L / R) ]

L / R = τ = time constant

I = (Vcell/R)•[ 1 - e− t / (L / R) ]

L / R = τ = time constant

Decibel Scale

logarithmic unit of measurement that expresses the magnitude of a physical quantity (usually power or intensity) relative to a specified or implied reference level. B (Decibel level of sound) = 10 log ( I / Io )

I = intensity of sound

Io = intensity of softest audible sound

I = intensity of sound

Io = intensity of softest audible sound

Poiseuille's Law

ΔP = 8•η•L•Q/(π•r4)

η = coefficient of viscosity

L = length of pipe

r = radius of pipe

Q = flow rate of fluid

η = coefficient of viscosity

L = length of pipe

r = radius of pipe

Q = flow rate of fluid

Stress and Strain

Y or S or B = stress / strain

stress = F/A

Three kinds of strain: unit-less ratios

I. Linear: strain = ΔL / L

II. Shear: strain = Δx / L

III. Volume: strain = ΔV / V

stress = F/A

Three kinds of strain: unit-less ratios

I. Linear: strain = ΔL / L

II. Shear: strain = Δx / L

III. Volume: strain = ΔV / V

Postulates of Special Relativity

1. Absolute, uniform motion cannot be

detected.

2. No energy or mass transfer can occur

at speeds faster than the speed of light

detected.

2. No energy or mass transfer can occur

at speeds faster than the speed of light

Lorentz Transformation Factor

β=sqrt 1-v^2/c^2

Quadratic Formula

-b±[√b²-4ac]/2a

Relativistic Time Dilation

Δt = Δto / β

Relativistic Length Contraction

Δx = β•Δxo

Relativistic Mass Increase

m = mo / β

Energy of a Photon or a Particle

E = h•f = m•c2

h = Planck's constant = 6.63 E(-34) J sec

f = frequency of the photon

h = Planck's constant = 6.63 E(-34) J sec

f = frequency of the photon

Radioactive Decay Rate Law

A = Ao•e− k t = (1/2n)•A0 (after n half-lives)

Where k = (ln 2) / half-life

Where k = (ln 2) / half-life

Blackbody Radiation and

the Photoelectric Effect

the Photoelectric Effect

E= n•h•f where h = Planck's constant

de Broglie Matter Waves

For light: Ep = h•f = h•c / λ = p•c

Therefore, momentum: p = h / λ

Similarly for particles, p = m•v = h / λ,

so the matter wave's wavelength must be

λ = h / m v

Therefore, momentum: p = h / λ

Similarly for particles, p = m•v = h / λ,

so the matter wave's wavelength must be

λ = h / m v

Energy Released by Nuclear

Fission or Fusion Reaction

Fission or Fusion Reaction

E = Δmo•c2

Translational motion

Motion of a particle fom point A to point B. x = x 0 + v 0 t + 1/2at2 and Vƒ = Vo + at

Momentum, Impulse

I = F Δt = ΔM and M=mv

Work, Power

W = F d cosθ and P = ΔW/Δt

Energy (conservation)

ET = Ek + Ep and E = mc2

Spring Force, Work

F = -kx and W = kx2 /2

Continuity (fluids)

A v = const. and ρAv = const.

Current and Resistance

I = Q/t and R = ρl/A

Kirchoff's Laws

Σi = 0 at a junction and

ΣΔV = 0 in a loop

ΣΔV = 0 in a loop

Thermodynamics

Q = mc Δ T (MCAT !) and Q = mL

Torque forces

L1 = F1× r1 (CCW + ve) and L2 = F2 × r2 (CW -ve)

beta (β) particle

-1e0 (an electron);

Torque force at Equilibrium

ΣFx = 0 and ΣFy = 0

Refraction

( sin θ1 )/(sin θ2 ) = v1 /v2 = n2 /n1 = λ1 /λ2 n = c/v

Bernouilli's Equation

Ρ + ρgh + 1/2 ρv2 = constant

Linear Expansion

L = L0 (1 + αΔ T )

Laplace's Law

dF = dq v(B sin α) = I dl(B sin α)

Doppler Effect: when d is decreasing use + vo and - vs

fo = fs (V ± vo )/( V ± vs )

Vector addition

•You can only directly add vectors if they are in the same direction.

•To add vectors in different directions, you must add their x, y and z components. The resulting components make up the added vector.

•The vector sum of all components of a vector equal to the vector itself.

•Operation involving a vector and a vector may or may not result in a vector (kinetic energy from the square of vector velocity results in scalar energy).

•Operation involving a vector and a scalar always results in a vector.

•Operation involving a scalar and a scalar always results in a scalar.

•To add vectors in different directions, you must add their x, y and z components. The resulting components make up the added vector.

•The vector sum of all components of a vector equal to the vector itself.

•Operation involving a vector and a vector may or may not result in a vector (kinetic energy from the square of vector velocity results in scalar energy).

•Operation involving a vector and a scalar always results in a vector.

•Operation involving a scalar and a scalar always results in a scalar.

Speed, velocity (average and instantaneous)

•Speed: scalar, no direction, rate of change in distance.

•Velocity: vector, has direction, rate of change in displacement.

•Instantaneous speed is the speed at an instant (infinitesimal time interval).

•Instantaneous velocity is the velocity at an instant (infinitesimal time interval).

•Instantaneous speed equals instantaneous velocity in magnitude.

•Instantaneous velocity has a direction, instantaneous speed does not.

•The direction of instantaneous velocity is tangent to the path at that point Ave speed = distance / time = v = d/t

•Velocity: vector, has direction, rate of change in displacement.

•Instantaneous speed is the speed at an instant (infinitesimal time interval).

•Instantaneous velocity is the velocity at an instant (infinitesimal time interval).

•Instantaneous speed equals instantaneous velocity in magnitude.

•Instantaneous velocity has a direction, instantaneous speed does not.

•The direction of instantaneous velocity is tangent to the path at that point Ave speed = distance / time = v = d/t

•Average acceleration:

◦Uniformly accelerated motion along a straight line

◦If acceleration is constant and there is no change in direction, all the following applies:

◦The value of speed/velocity, distance/displacement are interchangeable in this case, just keep a mental note of the direction. Ave acceleration = change in velocity / time

◦If acceleration is constant and there is no change in direction, all the following applies:

◦The value of speed/velocity, distance/displacement are interchangeable in this case, just keep a mental note of the direction. Ave acceleration = change in velocity / time

Friction Force

FF = μ•FN

If the object is not moving, you are dealing with static

friction and it can have any value from zero up to μs FN

If the object is sliding, then you are dealing with kinetic

friction and it will be constant and equal to μK FN

If the object is not moving, you are dealing with static

friction and it can have any value from zero up to μs FN

If the object is sliding, then you are dealing with kinetic

friction and it will be constant and equal to μK FN

Freely falling bodies

•Free falling objects accelerate toward the ground at a constant velocity.

•On Earth, the rate of acceleration is g, which is 9.8 m/s2.

•Whenever something is in the air, it's in a free fall, even when it is being tossed upwards, downwards or at an angle.

•For things being tossed upwards, take all upward motion such as initial velocity as negative. Leave all

•The acceleration due to gravity is constant because the force (weight) and mass of the object is constant.

•However, if you take air resistance into consideration, the acceleration is no longer constant.

•The acceleration will decrease because the force (weight - friction) is decreasing due to increasing friction at high speeds.

•At terminal velocity, weight = friction, so the net force is 0. Thus, the acceleration is 0. So, the speed stays constant at terminal velocity

•On Earth, the rate of acceleration is g, which is 9.8 m/s2.

•Whenever something is in the air, it's in a free fall, even when it is being tossed upwards, downwards or at an angle.

•For things being tossed upwards, take all upward motion such as initial velocity as negative. Leave all

•The acceleration due to gravity is constant because the force (weight) and mass of the object is constant.

•However, if you take air resistance into consideration, the acceleration is no longer constant.

•The acceleration will decrease because the force (weight - friction) is decreasing due to increasing friction at high speeds.

•At terminal velocity, weight = friction, so the net force is 0. Thus, the acceleration is 0. So, the speed stays constant at terminal velocity

Torque

τ = F•L•sin θ

Where θ is the angle between F and L; unit: Nm

Where θ is the angle between F and L; unit: Nm

Projectiles

•Projectiles are free falling bodies.

•The vertical component of the projectile velocity is always accelerating toward the Earth at a rate of g.

•The vertical acceleration of g toward the Earth holds true at all times, even when the projectile is traveling up (it's decelerating on its way up, which is the same thing as accelerating down).

•There is no acceleration in the horizontal component. The horizontal component of velocity is constant.

•The vertical component of the projectile velocity is always accelerating toward the Earth at a rate of g.

•The vertical acceleration of g toward the Earth holds true at all times, even when the projectile is traveling up (it's decelerating on its way up, which is the same thing as accelerating down).

•There is no acceleration in the horizontal component. The horizontal component of velocity is constant.

•What is the time the projectile is in the air?

Ans: use the vertical component only- calculate the time it takes for the projectile to hit the ground.

•How far did the projectile travel?

Ans: first get the time in the air by the vertical component. Then use the horizontal component's speed x time of flight. (Don't even think about over-analyzing and try to calculate the parabolic path).

•When you toss something straight up and it comes down to where it started, the displacement, s, for the entire trip is

0. Initial velocity and acceleration are opposite in sign.

Density

mass / volume

(unit : kg /m3 )

ρ = m/v

(unit : kg /m3 )

ρ = m/v

Orbiting in space

•Satellites orbiting the Earth are in free fall.

•Their centripetal acceleration equals the acceleration from the Earth's gravity.

•Even though they are accelerating toward the Earth, they never crash into the Earth's surface because the Earth is round (the surface curves away from the satellite at the same rate as the satellite falls).

•Their centripetal acceleration equals the acceleration from the Earth's gravity.

•Even though they are accelerating toward the Earth, they never crash into the Earth's surface because the Earth is round (the surface curves away from the satellite at the same rate as the satellite falls).

Center of mass

The center of mass is the average distance, weighted by mass

The center of mass is the average distance, weighted by mass

•In a Cartesian coordinate, the center of mass is the point obtained by doing a weighted average for all the positions by their respective masses.

•The center of mass of the Earth and a chicken in space is going to be almost at the center of the Earth, because the chicken is tiny, and its coordinate is weighted so.

•The center of mass between two chickens in space is going to be right in the middle of the two chickens, because they're positions are weighted equally.

•You do not have to obtain the absolute coordinates when calculating the center of mass. You can set the point of reference anywhere and use relative coordinates.

•The center of mass for a sphere is at the center of the sphere.

•The center of mass of a donut is at the center of the donut (the hole). point masses on a line xcm = Σ(mx) / Mtotal

•The center of mass of the Earth and a chicken in space is going to be almost at the center of the Earth, because the chicken is tiny, and its coordinate is weighted so.

•The center of mass between two chickens in space is going to be right in the middle of the two chickens, because they're positions are weighted equally.

•You do not have to obtain the absolute coordinates when calculating the center of mass. You can set the point of reference anywhere and use relative coordinates.

•The center of mass for a sphere is at the center of the sphere.

•The center of mass of a donut is at the center of the donut (the hole). point masses on a line xcm = Σ(mx) / Mtotal

Newton's first law, inertia

The law of inertia basically states the following: without an external force acting on an object, nothing will change about that object in terms of speed and direction.

In the absence of an external force:

•Something at rest will remain at rest

•Something in motion will remain in motion with the same speed and direction.

•Objects are "inert" to changes in speed and direction.

In the absence of an external force:

•Something at rest will remain at rest

•Something in motion will remain in motion with the same speed and direction.

•Objects are "inert" to changes in speed and direction.

Newton's second law (F = ma)

A net force acting on an object will cause that object to accelerate in the direction of the net force.

•The unit for force is the Newton.

•Both force and acceleration are vectors because they have a direction.

•The unit for force is the Newton.

•Both force and acceleration are vectors because they have a direction.

Newton's third law, forces equal and opposite

Every action has an equal and opposite reaction

Concept of a field

•For the purposes of the MCAT, fields are lines.

•When lines are close together, that's shows a strong field.

•When lines are far apart, that shows a weak field.

•Lines / fields have direction too, and that means they are vectors.

•Things travel parallel, perpendicular, or spiral to the field line.

•When lines are close together, that's shows a strong field.

•When lines are far apart, that shows a weak field.

•Lines / fields have direction too, and that means they are vectors.

•Things travel parallel, perpendicular, or spiral to the field line.

Law of gravitation (F = Gm1m2/r^2)

•Gravity decreases with the square of the distance.

•If the distance increases two fold, gravity decreases by a factor of four.

•The "distance" is the distance from the center of mass between the two objects.

•Gravity is the weakest of the four universal forces.

•This weakness is reflected in the universal gravitational constant, G, which is orders of magnitude smaller than the Coulomb's constant.

•If the distance increases two fold, gravity decreases by a factor of four.

•The "distance" is the distance from the center of mass between the two objects.

•Gravity is the weakest of the four universal forces.

•This weakness is reflected in the universal gravitational constant, G, which is orders of magnitude smaller than the Coulomb's constant.

Uniform circular motion

Memorize the equations:

a = v^2/r f= mv^2/r cir = 2TT*r •note that theta is always in radians. To convert degrees to radians, use this formula:

•The simple harmonic laws of frequency and period applies here also.

a = v^2/r f= mv^2/r cir = 2TT*r •note that theta is always in radians. To convert degrees to radians, use this formula:

•The simple harmonic laws of frequency and period applies here also.

◦For displacements and distances that approach zero, the instantaneous velocity equals

the speed.

◦For a quarter around the circle (pi/4 radians or 45 degrees), the displacement is

the hypotenuse of a right-angled triangle with the radius as the other two sides. Using Pythagoras, the displacement is square root of 2r^2. The distance is the arc of 1/4 circumference.

velocity and displacement

•The velocity is always less or equal to the speed.

•The displacement is always less or equal to the distance.

•Displacement and velocity are vectors. Distance and speed are not.

•Moving around a circle at constant speed is also simple harmonic motion.

•frequency = how many times the object goes around the circle in one second.

•period = time it takes to move around the entire circle.

•The displacement is always less or equal to the distance.

•Displacement and velocity are vectors. Distance and speed are not.

•Moving around a circle at constant speed is also simple harmonic motion.

•frequency = how many times the object goes around the circle in one second.

•period = time it takes to move around the entire circle.

Centripetal Force (F=-mv2/r)

Centripetal force is due to centripetal acceleration. Centripetal acceleration is due to changes in velocity when going around a circle. The change in velocity is due to a constant change in direction. ◦Sometimes a negative sign is used for centripetal force to indicate that the direction of the force is toward the center of circle. •The direction of both the acceleration and the force is toward the center of the circle.

•The tension force in the string (attached to the object going in circles) is the same as the centripetal force.

•When the centripetal force is taken away (Such as when the string snaps), the object will fly off in a path tangent to the circle at the point of snap.

•The tension force in the string (attached to the object going in circles) is the same as the centripetal force.

•When the centripetal force is taken away (Such as when the string snaps), the object will fly off in a path tangent to the circle at the point of snap.

Weight

Weight is the force that acts on a mass

•Weight is a force. It has a magnitude and a direction. It is a vector.

•Because it is a force, F=ma holds true.

•Your weight on the surface of the Earth: F=mg, where g is the acceleration due to Earth, which is just under 10.

•You weigh more on an elevator accelerating up because F=mg + ma, where a is the acceleration of the elevator.

•An elevator accelerating up is the same thing as an elevator decelerating on its way down, in terms of the acceleration in F=mg + ma.

•You weigh less on an elevator accelerating down because F=mg - ma, where a is the acceleration of the elevator.

•An elevator accelerating down is the same thing as an elevator decelerating on its way up, in terms of the acceleration in F=mg - ma.

•You weight less when you are further away from the Earth because the force of gravity decreases with distance.

•However, you are not truly "weightless" when orbiting the Earth in space. You are simply falling toward the Earth at the same rate as your space craft.

•You gain weight as you fall from space to the surface of the earth.

•For a given mass, its weight on Earth is different from its weight on the Moon.

•When something is laying still on a horizontal surface, the normal force is equal and opposite to the weight.

•When something is laying still on an inclined plane, the normal force and friction force adds up in a vector fashion to equal the weight.

•Weight is a force. It has a magnitude and a direction. It is a vector.

•Because it is a force, F=ma holds true.

•Your weight on the surface of the Earth: F=mg, where g is the acceleration due to Earth, which is just under 10.

•You weigh more on an elevator accelerating up because F=mg + ma, where a is the acceleration of the elevator.

•An elevator accelerating up is the same thing as an elevator decelerating on its way down, in terms of the acceleration in F=mg + ma.

•You weigh less on an elevator accelerating down because F=mg - ma, where a is the acceleration of the elevator.

•An elevator accelerating down is the same thing as an elevator decelerating on its way up, in terms of the acceleration in F=mg - ma.

•You weight less when you are further away from the Earth because the force of gravity decreases with distance.

•However, you are not truly "weightless" when orbiting the Earth in space. You are simply falling toward the Earth at the same rate as your space craft.

•You gain weight as you fall from space to the surface of the earth.

•For a given mass, its weight on Earth is different from its weight on the Moon.

•When something is laying still on a horizontal surface, the normal force is equal and opposite to the weight.

•When something is laying still on an inclined plane, the normal force and friction force adds up in a vector fashion to equal the weight.

Friction, static and kinetic

Friction is a force that is always in the direction to impede motion •Like any other force, friction is a vector. However, its direction is easy because it's always opposite to motion.

•Static friction pertains to objects sitting still. An object can sit still on an inclined plane because of static friction.

•Kinetic friction pertains to objects in motion. A key sliding across the table eventually comes to a stop because of kinetic friction.

•Static friction is always larger than kinetic friction.

•The coefficient static friction is always larger than the coefficient of kinetic friction.

•The coefficient of friction is intrinsic to the material properties of the surface and the object, and is determined empirically.

•The normal force at a horizontal surface is equal to the weight

•The normal force at an inclined plane is equal to the weight times the cosine of the incline angle (see inclined planes).

•We can walk and cars can run because of friction.

•Lubricants reduce friction because they change surface properties and reduce the coefficient of friction.

•Every time there is friction, heat is produced as a by-product.

•Static friction pertains to objects sitting still. An object can sit still on an inclined plane because of static friction.

•Kinetic friction pertains to objects in motion. A key sliding across the table eventually comes to a stop because of kinetic friction.

•Static friction is always larger than kinetic friction.

•The coefficient static friction is always larger than the coefficient of kinetic friction.

•The coefficient of friction is intrinsic to the material properties of the surface and the object, and is determined empirically.

•The normal force at a horizontal surface is equal to the weight

•The normal force at an inclined plane is equal to the weight times the cosine of the incline angle (see inclined planes).

•We can walk and cars can run because of friction.

•Lubricants reduce friction because they change surface properties and reduce the coefficient of friction.

•Every time there is friction, heat is produced as a by-product.

Motion on an inclined plane

•Gravity is divided into two components on an inclined plane.

◦One component is normal (perpendicular) to the plane surface: FN = mg·cosθ

◦The other component is parallel to the plane surface: F|| = mg·sinθ

•To prevent the object from crashing through the surface of the inclined plane, the surface provides a normal force that is equal and opposite to the normal component of gravity.

•Friction acts parallel to the plane surface and opposite to the direction of motion.

•In a non-moving object on an inclined plane: normal component of gravity = normal force; parallel component of gravity = static friction.

•Unless the object levitates or crashes through the inclined plane, the normal force always equals the normal component of gravity.

•In an object going down the inclined plane at constant velocity: parallel component of gravity = kinetic friction (yes, they're equal, don't make the mistake of thinking it's larger. Constant velocity = no acceleration = no net force).

•In an object that begins to slip on the inclined plane: parallel component of gravity > static friction.

•In an object that accelerates down the inclined plane: parallel component of gravity > kinetic friction.

•When you push an object up an inclined plane, you need to overcome both the parallel component of gravity and friction.

•When you push or pull an object up an inclined plane, make sure you divide that force into its components. Only the component parallel to the plane contributes to the motion.

◦One component is normal (perpendicular) to the plane surface: FN = mg·cosθ

◦The other component is parallel to the plane surface: F|| = mg·sinθ

•To prevent the object from crashing through the surface of the inclined plane, the surface provides a normal force that is equal and opposite to the normal component of gravity.

•Friction acts parallel to the plane surface and opposite to the direction of motion.

•In a non-moving object on an inclined plane: normal component of gravity = normal force; parallel component of gravity = static friction.

•Unless the object levitates or crashes through the inclined plane, the normal force always equals the normal component of gravity.

•In an object going down the inclined plane at constant velocity: parallel component of gravity = kinetic friction (yes, they're equal, don't make the mistake of thinking it's larger. Constant velocity = no acceleration = no net force).

•In an object that begins to slip on the inclined plane: parallel component of gravity > static friction.

•In an object that accelerates down the inclined plane: parallel component of gravity > kinetic friction.

•When you push an object up an inclined plane, you need to overcome both the parallel component of gravity and friction.

•When you push or pull an object up an inclined plane, make sure you divide that force into its components. Only the component parallel to the plane contributes to the motion.

Analysis of pulley systems

Pulleys reduce the force you need to lift an object. The catch - it increases the required pulling distance. •Complex pulleys will have additional ropes that contribute to the pulling of the load (most likely not tested on the MCAT).

•The distance of pulling increases by the same factor that the effort decreases.If the weight of the box is 100 N, you have to pull with a force of 100 N. For every 1 meter you pull, the box goes up 1 meter. When there is one moving pulley, the force needed to pull is halved because strings on both side of the pulley contribute equally. You supply 50 N (which is transmitted to the right-hand rope) while the left-hand rope contributes the other 50 N. Because effort here is halved, the distance required to pull the box is doubled.

•The distance of pulling increases by the same factor that the effort decreases.If the weight of the box is 100 N, you have to pull with a force of 100 N. For every 1 meter you pull, the box goes up 1 meter. When there is one moving pulley, the force needed to pull is halved because strings on both side of the pulley contribute equally. You supply 50 N (which is transmitted to the right-hand rope) while the left-hand rope contributes the other 50 N. Because effort here is halved, the distance required to pull the box is doubled.

Force

•There are 4 universal four-ces... get it?

•Universal forces are also called fundamental forces.

•The four forces are:

◦The strong force: also called the nuclear force. It is the strongest of all four forces, but it only acts at subatomic distances. It binds nucleons together.

◦Electromagnetic force: about one order of magnitude weaker than the strong force, but it can act at observable distances. Binds atoms together. Allows magnets to stick to your refrigerators. It is responsible for the fact that you are not falling through your chair right now (MCAT people love to throw you quirky examples like this one).

◦Weak force: roughly 10 orders of magnitude weaker than the strong force. Responsible for radioactive decay.

◦Gravity: roughly 50 orders of magnitude weaker than the strong force. Responsible for weight (not mass!). Also, responsible for planet orbits.

•Universal forces are also called fundamental forces.

•The four forces are:

◦The strong force: also called the nuclear force. It is the strongest of all four forces, but it only acts at subatomic distances. It binds nucleons together.

◦Electromagnetic force: about one order of magnitude weaker than the strong force, but it can act at observable distances. Binds atoms together. Allows magnets to stick to your refrigerators. It is responsible for the fact that you are not falling through your chair right now (MCAT people love to throw you quirky examples like this one).

◦Weak force: roughly 10 orders of magnitude weaker than the strong force. Responsible for radioactive decay.

◦Gravity: roughly 50 orders of magnitude weaker than the strong force. Responsible for weight (not mass!). Also, responsible for planet orbits.

Equilibrium

•When something is in equilibrium, the vector sum of all forces acting on it = 0.

•Another way to put it: when something is in equilibrium, it is either at rest or moving at constant velocity.

•Yet another way to put it: when something is in equilibrium, there is no overall acceleration.

•Another way to put it: when something is in equilibrium, it is either at rest or moving at constant velocity.

•Yet another way to put it: when something is in equilibrium, there is no overall acceleration.

Concept of force, units

•Force makes things accelerate, change velocity or change direction.

•In the MCAT, a force is indicated by an arrow.

•The direction of the arrow is the direction of the force.

•The magnitude of the force is often labeled beside the arrow.

•F=ma, so the unit for the force is kg·m/s2

•In the MCAT, a force is indicated by an arrow.

•The direction of the arrow is the direction of the force.

•The magnitude of the force is often labeled beside the arrow.

•F=ma, so the unit for the force is kg·m/s2

Translational equilibrium (Sum of Fi = 0)

•When things are at translational equilibrium, the vector sum of all forces = 0.

•Things at translational equilibrium either don't move, or is moving at a constant velocity.

•If an object is accelerating, it's not in equilibrium.

•Deceleration is acceleration in the opposite direction.

•At translational equilibrium:

◦An apple sitting still.

◦A car moving at constant velocity.

◦A skydiver at falling at terminal velocity.

•NOT at translational equilibrium:

◦An apple falling toward the Earth with an acceleration of g.

◦A car either accelerating or decelerating.

◦A skydiver before he or she reaches terminal velocity.

•Things at translational equilibrium either don't move, or is moving at a constant velocity.

•If an object is accelerating, it's not in equilibrium.

•Deceleration is acceleration in the opposite direction.

•At translational equilibrium:

◦An apple sitting still.

◦A car moving at constant velocity.

◦A skydiver at falling at terminal velocity.

•NOT at translational equilibrium:

◦An apple falling toward the Earth with an acceleration of g.

◦A car either accelerating or decelerating.

◦A skydiver before he or she reaches terminal velocity.

Rotational equilibrium (Sum of Torque = 0)

•When things are at rotational equilibrium, there the sum of all torques = 0.

•Conventionally, positive torques act counterclockwise, negative torques act clockwise.

•When things are at rotational equilibrium, they either don't rotate or they rotate at a constant rate (angular velocity, frequency).

•You cannot have rotational equilibrium if there is angular acceleration.

•Deceleration is acceleration in the opposite direction.

•At rotational equilibrium:

◦Equal weights on a balance.

◦Propeller spinning at a fixed frequency.

◦Asteroid rotating at a constant pace as it drifts in space.

•NOT at rotational equilibrium:

◦Unequal weights in a balance such that the balance is begins to tilt.

◦Propeller spinning faster and faster.

◦Propeller slowing down.

•Conventionally, positive torques act counterclockwise, negative torques act clockwise.

•When things are at rotational equilibrium, they either don't rotate or they rotate at a constant rate (angular velocity, frequency).

•You cannot have rotational equilibrium if there is angular acceleration.

•Deceleration is acceleration in the opposite direction.

•At rotational equilibrium:

◦Equal weights on a balance.

◦Propeller spinning at a fixed frequency.

◦Asteroid rotating at a constant pace as it drifts in space.

•NOT at rotational equilibrium:

◦Unequal weights in a balance such that the balance is begins to tilt.

◦Propeller spinning faster and faster.

◦Propeller slowing down.

Analysis of forces acting on an object

•Draw force diagram (force vectors).

•Split the forces into x, y and z components (normal and parallel components for inclined planes).

•Add up all the force components.

•The resulting x, y and z components make up the net force acting on the object.

•Use Pythagoras theorem to get the magnitude of the net force from its components.

•Use trigonometry to get the angles.

•Split the forces into x, y and z components (normal and parallel components for inclined planes).

•Add up all the force components.

•The resulting x, y and z components make up the net force acting on the object.

•Use Pythagoras theorem to get the magnitude of the net force from its components.

•Use trigonometry to get the angles.

Newton's first law, inertia

•The significance of Newton's first law on equilibrium is: things in equilibrium will remain in equilibrium unless acted on by an external force.

•The significance of Newton's first law on momentum is: things resist change in momentum because of inertia (try stopping a truck. It's not easy because it resists changes to its huge momentum).

•The significance of Newton's first law on momentum is: things resist change in momentum because of inertia (try stopping a truck. It's not easy because it resists changes to its huge momentum).

Torques, lever arms

◦Torque is the angular equivalent of a force - it makes things rotate, have angular acceleration, change angular velocity and direction.

◦The convention is that positive torque makes things rotate anticlockwise and negative torque makes things rotate clockwise.

◦The convention is that positive torque makes things rotate anticlockwise and negative torque makes things rotate clockwise.

•Lever

◦The lever arm consists of a lever (rigid rod) and a fulcrum (where the center of rotation occurs).

◦The torque is the same at all positions of the lever arm (both on the same side and on the other side of the fulcrum). ◦If you apply a force at a long distance from the fulcrum, you exert a greater force on a position closer to the fulcrum.

◦The catch: you need to move the lever arm through a longer distance.

◦The torque is the same at all positions of the lever arm (both on the same side and on the other side of the fulcrum). ◦If you apply a force at a long distance from the fulcrum, you exert a greater force on a position closer to the fulcrum.

◦The catch: you need to move the lever arm through a longer distance.

Weightlessness

•There are two kind of weightlessness - real and apparent.

•There are two kind of weightlessness - real and apparent.

◦Real weightlessness: when there is no net gravitational force acting on you. Either you are so far out in space that there's no objects around you for light-years away, or you are between two objects with equal gravitational forces that cancel each other out.

◦Apparent weightlessness: this is what we "weightlessness" really means when we see astronauts orbiting in space. The astronauts are falling toward the earth due to gravitational forces (weight), but they are falling at the same rate as their shuttle, so it appears that they are "weightless" inside the shuttle.

◦Apparent weightlessness: this is what we "weightlessness" really means when we see astronauts orbiting in space. The astronauts are falling toward the earth due to gravitational forces (weight), but they are falling at the same rate as their shuttle, so it appears that they are "weightless" inside the shuttle.

Momentum

•Momentum = mv, where m is mass, v is velocity and the symbol for momentum is p. •Impulse = Ft, where F is force and t is the time interval that the force acts.

•Impulse = change in momentum:

•Impulse = change in momentum:

•Conservation of linear momentum

◦Total momentum before = total momentum after.

◦Momentum is a vector, so be sure to assign one direction as positive and another as negative when adding individual momenta in calculating the total momentum.

◦The momentum of a bomb at rest = the vector sum of the momenta of all the shrapnel from the explosion.

◦Total momentum of 2 objects before a collision = total momentum of 2 objects after a collision

◦Momentum is a vector, so be sure to assign one direction as positive and another as negative when adding individual momenta in calculating the total momentum.

◦The momentum of a bomb at rest = the vector sum of the momenta of all the shrapnel from the explosion.

◦Total momentum of 2 objects before a collision = total momentum of 2 objects after a collision

•Elastic collisions

◦Perfectly elastic collisions: conservation of both momentum and kinetic energy.

◦Conservation of kinetic energy: total kinetic energy before = total kinetic energy after.

◦Kinetic energy is scalar, so there are no positive / negative signs to worry about.

◦If you drop a ball and the ball bounces back to its original height - that's a perfectly elastic collision.

◦If you throw a ball at a wall and your ball bounces back with exactly the same speed as it was before it hit the wall - that's a perfectly elastic collision.

◦Conservation of kinetic energy: total kinetic energy before = total kinetic energy after.

◦Kinetic energy is scalar, so there are no positive / negative signs to worry about.

◦If you drop a ball and the ball bounces back to its original height - that's a perfectly elastic collision.

◦If you throw a ball at a wall and your ball bounces back with exactly the same speed as it was before it hit the wall - that's a perfectly elastic collision.

•Inelastic collisions

◦Conservation of momentum only.

◦Kinetic energy is lost during an inelastic collision.

◦Collisions in everyday life are inelastic to varying extents.

◦When things stick together after a collision, it is said to be a totally inelastic collision.

◦Kinetic energy is lost during an inelastic collision.

◦Collisions in everyday life are inelastic to varying extents.

◦When things stick together after a collision, it is said to be a totally inelastic collision.

Work

•W = Fdcosθ

•F is force, d is the distance over which the force is applied, and θ is the angle between the force and distance. •Derived units, sign conventions

◦Work is energy, and the unit is the Joule.

◦Joule = N·m = kg·m/s2·m = kg·m2/s2

◦If the force and the distance applied is in the same direction, work is positive.

◦For example, pushing a crate across a rough terrain involves you doing positive work (you are pushing forward and the crate is moving forward).

◦If the force and the distance applied is in opposite directions, work is negative.

◦Friction always does negative work because frictional forces always act against the direction of motion.

◦If the force is acting in one direction, but the object moves in a perpendicular direction, then no work is done.

◦The classic example is that no work is done by your arms when you carry a bucket of water for a mile. Because you are lifting the bucket vertically while its motion is horizontal.

◦If you like math, then everything you need to know is already contained in the mathematical formula. Cosine of 90 is zero; cosine of anything below 90 is positive and between 90-180 is negative ...so forth

•F is force, d is the distance over which the force is applied, and θ is the angle between the force and distance. •Derived units, sign conventions

◦Work is energy, and the unit is the Joule.

◦Joule = N·m = kg·m/s2·m = kg·m2/s2

◦If the force and the distance applied is in the same direction, work is positive.

◦For example, pushing a crate across a rough terrain involves you doing positive work (you are pushing forward and the crate is moving forward).

◦If the force and the distance applied is in opposite directions, work is negative.

◦Friction always does negative work because frictional forces always act against the direction of motion.

◦If the force is acting in one direction, but the object moves in a perpendicular direction, then no work is done.

◦The classic example is that no work is done by your arms when you carry a bucket of water for a mile. Because you are lifting the bucket vertically while its motion is horizontal.

◦If you like math, then everything you need to know is already contained in the mathematical formula. Cosine of 90 is zero; cosine of anything below 90 is positive and between 90-180 is negative ...so forth

•Amount of work done in gravitational field is path-independent

◦Unlike friction, gravity always acts downwards. Thus, it does not matter what detour you take because sideward motion perpendicular to the gravitational force involves no work.

◦Pushing an object at constant speed up a frictionless inclined plane involves the same amount of work as directly lifting the same object to the same height at constant speed.

◦Sliding down a frictionless inclined plane involves the same gravitational work as doing a free fall at the same height.

◦Pushing an object at constant speed up a frictionless inclined plane involves the same amount of work as directly lifting the same object to the same height at constant speed.

◦Sliding down a frictionless inclined plane involves the same gravitational work as doing a free fall at the same height.

Acceleration

Vector quantity describing a change in velocity over the elapsed time for which that change occurs. a = Δv/Δt

Displacement

Vector quantity describing the straight-line distance between an initial and a final position of some particle or object.

Scalar

Quantity that has only a magnitude but no direction, ie speed.

Speed

Scalar quantity describing the distance traveled over the time required to travel that distance.

Vector

Quantity with both magnitude and direction: velocity, acceleration, force, momentum, etc.

Velocity

Vector quantity describing an object's displacement over the elapsed time. v = Δx/Δt

Centripetal Acceleration

Acceleration of an object traveling in a circle with a constant speed, equal in magnitude to the velocity squared divided by the radius of the circle traversed (v²/r). Direction of the acceleration always points towards the center of the circle.

Force

Vector quantity describing the push or pull on an object. SI unit for force is the Newton, N.

Friction Force

Antagonistic force that points parallel and opposite in direction to the (attempted) movement of an object expressed as the product of friction coefficient and the force normal, static, kinetic (Ff = µN) or angular (tanθ = µ).

Gravity

Ubiquitous attractive force existing between any two objects, whose magnitude is directly proportional to the product of the two masses observed and inversely proportional to the square of their distance from each other. (F = G([m₁*m₂]/r²]) where G is the gravitational constant.

Mass

Scalar quantity used as a measure of an object's inertia.

Newton's First Law

A body at rest or constant velocity will remain so unless acted upon by an outside net force.

Newton's Second Law

Force = mass*acceleration. A net force acting on a body will have a net acceleration in the direction of the net force, proportional to the body's mass.

Newton's Third Law

If a body exerts a force (F) on another body, there will be an equal and opposite reaction (-F).

Normal Force

Perpendicular component of the force caused when two surfaces push against each other, denoted by Fn.

Rotational Equilibrium

State where the sum of the torques acting on a body is zero, giving it no net angular acceleration.

Torque

Magnitude of a force acting on a body times the perpendicular distance between the acting force and the axis of rotation, denoted by τ with the SI unit Nm (Newton meter). τ = radius*Force

Translational Equilibrium

State where the sum of the forces acting on an object is zero, giving it no net acceleration.

Weight

Force that measures the gravitational pull on an object, given as the product of the object's mass times its gravitational acceleration (mg, where g(Earth) = 9.8m/s²).

Center of Gravity

Point on some object or body at which the entire force of gravity is considered to act on the object.

Center of Mass

The point on some object/body at which all of its mass is considered to be concentrated.

Completely Elastic Collision

Type of collision in which both momentum and kinetic energy are conserved. The sum of initial and final kinetic energies in a collision are equal. (initial) m₁v₁ + m₂v₂ = (final) m₁v₁ + m₂v₂

Completely Inelastic Collision

Type of collision in which the two bodies stick together after colliding, resulting in a single final mass and velocity. Momentum is conserved, Kinetic Energy is not. m₁v₁ + m₂v₂ = (m₁+m₂)vf

Conservation of Mechanical Energy

When only conservative forces act on an object and work is done, energy is conserved and described by the equation: ΔE = ΔKE + ΔPE = 0

Conservation of Momentum

Momentum of a system remains constant when there are no net external forces acting on it.

Conservative Force

A force, such as gravity, that performs work over a distance that is independent of the path taken.

Impulse

Often denoted by 'j,' it is the change in momentum, given by Δp

Kinetic Energy

Energy of an object in motion, calculated by the equation KE = 1/2mv² given in the SI unit Joules (J)

Momentum

Often denoted as p, it is a vector quantity, as the product of an object's mass and velocity. p = mv

Nonconservative Force

A force, like friction, that performs work over a distance that is dependent on the path taken between the initial and final positions.

Potential Energy

Energy of an object due to its height of ground level. PE = mgh

Power

Rate at which work is doen, given by the equation. P = W/Δt

Work

Quantity measured when a constant force acts on a body to move it a distance d. Calculated as W = Fdcosθ, cosθ indicates the component force parallel to motion direction.

Work-Energy Theorem

Theorem stating that net work performed on an object is related to the change in kinetic energy of that body. W = ΔKE

Calorie

Unit of heat (C), 10³ calories (c), 4184 Joules.

Conduction

Form of heat transfer where heat energy is directly transferred between molecules through molecular collisions or direct contact.

Convection

Heat transfer applying to fluids (liquids and gases) where heated material transfers energy by bulk flow and physical motion.

First Law of Thermodynamics

Change in internal energy of a system (ΔU) is equal to the heat (Q) transferred into the system minus the energy lost by the system when it performs work (W). ΔU = Q - W

Heat of Fusion

Heat of transformation corresponding to a phase change from either solid to liquid or liquid to solid.

Heat of Transformation

Amount of heat required to change the phase of a substance, calculated by (substance mass)*(substance's heat of transformation) q = mL.

Heat of Vaporization

Heat of transformation corresponding to a phase change from liquid to gas or gas to liquid.

Kelvin

Most commonly used temperature scale (SI units), ranges up from absolute zero. Tk = Tc +273

Pressure

Force per unit area : F/A

Radiation

Heat transfer by electromagnetic waves, which can travel through a vacuum.

Second Law of Thermodynamics

When a thermodynamic process moves a system from one state of equilibrium to another, the entropy (S) of that system combined with that of its surroundings will either increase or remain unchanged; irreversible processes will increase entropy, reversible processes will leave entropy unchanged.

Temperature

Measure of heat content that a body possesses, measured in Kelvin, Celsius or Fahrenheit.

Thermal Expansion

Expansion of a solid as a result of increasing temperatures. ΔL = αLΔT. L = Length, α = coefficient of linear expansion, T = temperature.

Thermodynamics

Study of heat transfer and its effects.

Volume Expansion

Expansion in volume of a liquid as a result of increasing temperatures, calculated by ΔV = ßVΔT. V = volume, ß = coefficient of volume expansion, T = temperature.

Absolute Pressure

Pressure below the surface of a liquid that depends on gravity and surface pressure, calculated by P = P₀ + ρgz. P = Absolute pressure. z is depth. P₀ is the surface pressure. ρ = is the density.

Adhesion

Type of attractive force that molecules of a liquid feel toward molecules of another substance, such as in the adhesion of water droplets to a glass surface.

Archimedes' Principle

Body that is fully or partially immersed in a liquid will be buoyed up by a force that is equal to the weight of the liquid displaced by the body. F(buoyant) = ρ(liq)*g*V(liq) = ρ(obj)**g****g**y that is fully or partially immersed in a liquid will be buoyed up by a force that is equal to the weight of the liquid displaced by the body. F(buoyant) = ρ(liq)*g*V(liq) = ρ(obj)*g*V(obj). V(obj) = is the volume of the object submerged.

Bernoulli's Equation

Equation describing the conservation of energy in fluid flow, given by P₁ + (1/2)ρV₁² + ρgy₁ + P₂ + (1/2)ρv₂² + ρgy₂.

Bulk Modulus

A term that describes a fluid's resistance to compression under a pressure, denoted by B and measured by the ratio of stress (pressure change) to strain: ΔP/(ΔV/V)

Cohesion

Type of attractive force felt by liquid molecules toward each other. Cohesion is responsible for surface tension.

Continuity Equation

Equation following the law that the mass flow rate of fluid must remain constant from one cross-section of a tube to another, given by A₁V₁ = A₂V₂

Density

Scalar quantity defined as the mass per unit volume, often denoted by ρ.

Gauge Pressure

Pressure above the atmospheric pressure, given only by ρgz; the difference between P(absolute) and P₀

Laminar Flow

Simplest type of liquid flow through a tube where thin layers of liquid slide over one another, occurring as long as the flow rate remains below a critical velocity Vc

Pascal's Principle

Principle stating that when a pressure is applied to one point of an enclosed fluid, that pressure is transmitted in equal magnitude to all points within that fluid and to the walls of its container. This principle forms the basis of the hydraulic lift.

Shear Modulus

Term describing a solid's resistance to shear stress, denoted by S and measured by the ratio of shear stress (F/A) to strain (x/h). Results when a force is applied parallel to the surface area.

Specific Gravity

Dimensionless quantity given by the density of a substance divided by the density of water, where ρ(water) = 1g/ml, or 1g/cm³. ρ(x)/ρ(water)

Streamline

Lines that trace the path of water particles as they flow in a tube without ever crossing each other.

Turbulent Flow

Type of liquid flow that occurs when the flow rate in a tube exceeds Vc. Motion of the fluid that is not adjacent to the container walls is highly irregular, forming vortices and a high flow resistance.

Viscosity

Measure of internal friction in a fluid, often denoted by µ

Young's Modulus

Term used in characterizing the elasticity of a solid, denoted by Y and measured by the ratio of the stress (F/A) to strain (ΔL/L). Results when force is applied perpendicular to the surface area.

Coulomb

SI unit of electric charge, denoted as C

Coulomb's Law

Law describing the electrostatic force that exists between two charges, q₁ and q₂, given as F(coul) = (kq₁q₂)/r²

Dipole Moment

Vector quantity resulting from an electric dipole, equal to the product of the charge magnitude q and the distance separating the two charges d, often denoted by p.

Electric Dipole

Result of having two charges of opposite sign and equal magnitude separated by a short distance d.

Electric Field

Electrostatic force that a source charge qs would exert on a positive test charge q₀ within its proximity divided by that test charge; E = F(coul)/q₀

Electric Field Lines

Imaginary lines that show the direction in which a positive test charge is accelerated by the coulombic force due to the electric field of a source charge.

Electric Potential

Amount of electric potential energy per unit charge; the work required to bring a positive test charge q₀ from infinity to within an electric field of another positive source charge Q, divided by that test charge, calculated by the equation V = (kQ)/r

Electric Potential Energy

Amount of work required to bring a test charge q₀ from infinity to a point within the electric field of some source charge Q, given by the equation EPE = q₀V

Electrostatics

Study of electric charges at rest or in motion and the forces between them.

Equipotential Lines

Concentric circles emanating from a source charge that cross its electric field lines perpendicularly. No work is required for a test charge to travel along the circumference of one of these since the potential at every point along that line is the same.

Fundamental Unit of Charge

Smallest measured electric charge, belonging to an electron. -1.6 X 10⁻¹⁹C

Potential Difference

Also called Voltage (ΔV). Difference in electric potential between two points in an electric field

Current

Flow of charge as it moves across a potential difference (voltage), denoted as I and measured by the amount of charge passing through a conductor over a unit of time: Δq/Δt

Diamagnetic Material

Material whose atoms have no net magnetic field. The material is therefore repelled from the pole of a magnet.

Ferromagnetic Material

Material whose atoms have net magnetic field and, below a critical temperature, are strongly attracted to a magnet pole.

Loop-Wire Magnetic Field

Magnetic field produced at the center of a circular loop of current-carrying wire, with a radius of r, calculated by: B = µ₀i/2r

Magnetic Field

Field Vectors created by moving charges and permanent magnets that in turn exert a magnetic force on moving charges and current-carrying wires.

Magnetic Force

Force exerted on a charged particle moving through a magnetic field, calculated using the equation, F(B) = qvBsinθ, where the angle denotes that only charges moving perpendicular to the magnetic field experience a force.

Magnetic Force on Current-Carrying Wire

Equation used to measure the force exerted on a current-carrying wire, due to a magnetic field, given by F = I L Bsinθ. I = current, L = length of the wire, B = magnitude of the magnetic field, θ = angle at which the wire intersects B-Field vectors.

Paramagnetic Material

Material whose atoms have a net magnetic field; under conditions that allow the alignment of the individual magnetic fields, the material exhibits an attraction toward the pole of a magnet.

Permeability of Free Space, µ₀

Term denoted by µ₀ and equal to 4∏ X 10⁻⁷. Tesla meter/ampere; used in the equation measuring the magnetic field produced by a current-carrying wire, B = µ₀I/2∏r.

Right Hand Rule

Common method used to determine the direction of the magnetic force vector. Thumb points in the direction of charge's velocity, fingers point in direction of magnetic (B) field, palm points in the direction of the acting force.

Straight-Wire Magnetic Field

Magnetic field produced at a perpendicular distance r, from a straight current-carrying wire, calculated by: B = µ₀i/2∏r

Alternating Current

Current that flows through a conductor in two directions that are periodically altered.

Capacitance

Measure of a capacitor's ability to store charge, calculated by the ratio of the magnitude of charge on one plate to the voltage across the two plates, expressed in SI units, farads.

Capacitor

Electric device used in circuits that is composed of two conducting plates separated by a short distance and works to store electric charge.

Conductor

Material in which electrons can move with relative ease.

Dielectric

Insulating material placed between the two plates of a capacitor. If the circuit is plugged into a current source, more charge will be stored in the capacitor. If the circuit is not plugged into a current source, the voltage of the capacitor will decrease.

Dielectric Constant

Dimensionless number that indicates the factor by which capacitance is increased when a dielectric is placed in between the plates of a capacitor, given by C' = KC, where C' is the new capacitance.

Direct Current

Current that flows through a conductor in one direction only.

Electric Circuit

A conducting pathway that contains one or more voltage sources that drive an electric current along that pathway and through connected passive circuit elements, such as resistors.

Electromotive Force

Energy gained by an electron when it is accelerated through a potential difference of 1 volt, given by qV where q is 1.6 x 10⁻¹⁹ C and V is 1 volt.

Electron Volt

Voltage created by a potential difference between the two terminals of a cell when no current is flowing.

Insulator

Material in which electrons cannot move freely.

Kirchhoff's Laws

A.) In accordance with the conservation of electric charge, the sum of currents directed into a node or junction point in a circuit equals the sum of the currents directed away from that point. B) Sum of the voltage sources in a circuit loop is equal to the sum of voltage drops along that loop.

Ohm's Law

Law stating that the voltage drop across a resistor is proportional to the current flowing through it, given by V = IR

Permittivity of Free Space

ε₀. Used in the calculation of capacitance, given by the equation C = ε₀A/d. A = area of one plate. d = distance between the plates.

Power Dissipated by Resistor

Rate at which the energy of flowing charges through a resistor is dissipated given by the equation P = IV

Resistance

Natural tendency of a conductor to block current flow to a certain extent resulting in loss of energy or potential. Resistance is equal to the ratio of the voltage applied to the resulting current.

Resistivity

Intrinsic property of a conductor denoted by ρ used to measure its resistance in the equation R = ρ L/A. L = length of the conductor, A = cross-sectional area.

RMS Current

Quantity used to calculate the average dissipated in an AC circuit, given by I(max)/(√2). Must be used because the average current, when calculated conventionally, equals zero as a result of the periodic nature of that current.

RMS Voltage

V(max)/(√2); average voltage in an AC circuit, where voltage alternates in a sinusoidal pattern.

Amplitude

Point of maximum displacement from the equilibrium position.

Angular Frequency

ω. equal to √(k/m)

Anti-Node

Point of maximum displacement in a standing wave.

Beats

Periodic frequency resulting from the superposition of two waves that have slightly different frequencies. f(beat) = |f₁-f₂|

Constructive Interference

When two overlapping waves are in phase and their amplitudes add together.

Destructive Interference

When two overlapping waves are out of phase, they subtract and cancel each other out if they have the same amplitude and are 180˚ out of phase

Doppler Effect

When a source emitting a sound and a detector receiving the sound move relative to each other, the virtual frequency vf' detected is less than (distance increases) or greater (distance decreases) than the actual emitted frequency. f' = f(V±V(d))/(V±Vs)

Frequency

Number of cycles per second measured in SI units of Hz, where 1 Hz = 1 cycle/second

Fundamental Frequency

Lowest frequency a standing wave can support, given by f = nv/2L for strings fixed at both ends, f = nv/4L for pipes open at one end, n = 1 when pipes are closed at one end; first harmonic.

Harmonic Series

All the possible frequencies a standing wave can support.

Hook's Law

Equation describing the restoring force of a mass-spring system, given by F = -kx, where x is the displacement from the equilibrium position.

Intensity

Power transmitted per unit area, given by P = IA. I = Intensity, A = Area, P = Power.

Longitudinal Wave

Type of wave, such as sound, whose oscillation is along the direction of its motion.

Node

Point of zero displacement in a wave.

Period

Number of seconds it takes to complete one cycle, denoted by T; the inverse value of frequency.

Phase Difference

Angle by which the sine curve of one wave leads or lags the sine curve of another wave.

Resonance

If a standing wave undergoes a forced oscillation due to an external periodic force that has a frequency equal to the natural frequency of the oscillating system, the amplitude will reach a maximum.

Simple Harmonic Motion

Motion of an object oscillating back and forth about some equilibrium point when it is subject to an elastic linear restoring force.

Sound Level

A quantity measured in decibels (dB) and denoted by ß. Given by ß = 10logI/I₀. I₀ = reference intensity of 10⁻¹²W/m².

Spring Constant

A measure of a spring's stiffness, denoted by k.

Transverse Wave

Type of wave, such as light, whose oscillation is perpendicular to its direction of motion.

Wavelength

Quantity Equal to the distance between any two equivalent consecutive points along a wave, such as two consecutive crest peaks, expressed as λ.

Wave Speed

Speed of a wave, related to the frequency and wavelength. v = fλ

Converging Lens

Lens with a thick center that converges light rays at a point where the image is formed.

Converging Mirror

Concave mirror with a positive focal length.

Diffraction

Spreading-out effect of light when it passes through a small slit opening.

Dispersion

Phenomenon observed when white light is incident on the face of a prism and emerges on the opposite side with all its wavelengths split apart. Occurs because λ is related to the index of refraction by the expression n = c/fλ. Therefore a small λ has a large n and, in turn, a small angle of refraction (θ₂)

Diverging Lens

Lens with a thin center that diverges light after refraction and always forms a virtual image.

Diverging Mirror

Convex mirror with a negative focal length. Diverging mirrors always produce virtual images.

Electromagnetic Spectrum

Full range of frequencies and wavelengths for electromagnetic waves broken down into the following region, in order of descending/decreasing λ: radio, infrared, visible light, ultraviolet, X-ray, Gamma Ray.

Electromagnetic Waves

When a magnetic field is changing, it causes a change in an electric field and vice versa, resulting in the propagation of a transverse wave containing a magnetic and an electric field that are perpendicular to each other.

Focal Length

Distance between the focal point and the mirror or lens. For spherical mirrors, focal length is equal to one-half the radius of curvature.

Index of Refraction

Ratio of the speed of light in a vacuum to the speed of light through a medium, given by: n = c/v; factor by which the c is reduced as light travels from a vacuum into another medium.

Interference

When superimposed light waves are in phase, their amplitudes add (constructive interference) and the appearance is brighter. When superimposed light waves are out of phase, their amplitudes subtract (destructive interference) and the appearance is darker.

Law of Reflection

Law stating that when light waves strike a medium, the angle of incidence θi is equal to the angle of reflection θr

Magnification

Dimensionless value denoted by m given by the equation: m = -i/o, where i is image height and o is object height. A negative m denotes an inverted image, whereas a positive m denotes an upright image.

Plane Mirror

Mirror in which incident light rays remain parallel after reflection, always producing a virtual image that appears to be the same distance behind the mirror as the object is in front of the mirror.

Plane-Polarized Light

Light that has been passed through a polarizing filter, allowing only the transmission of waves containing electric field vectors parallel to the lines of the filter.

Real Image

An image produced at a point where the light rays actually converge or pass through. For mirrors, this would be on the side of the object, for lenses, it would be on the opposite side of the object.

Snell's Law

Equation describing the angle of refraction for a light ray passing from one medium to another, given by n₁sinθ₁ = n₂sinθ₂, where n is the index of refraction.

Speed of Light

Speed of electromagnetic waves traveling through a vacuum, given by the equation c = λf = constant equal to 3.00 x 10⁸m/s

Spherical Mirror

Curved mirror that is essentially a small, cut-out portion of a sphere mirror, having a center of curvature C and a radius of curvature r.

Total Internal Reflection

Condition in which the θ₁ of light traveling from a medium with a high n to a medium with a low n is greater than the critical angle θc resulting in all of the light being reflected with none being refracted.

Virtual Image

An image produced at a point where light does not actually pass or converge. For mirrors, this would be the opposite side of the object; for lenses, it would be on the same side as the object.

Fluorescence

Phenomenon observed when an atom is excited by UV light and the electrons return to the ground state in two or more steps, emitting photons of lower frequency (often in the visible light spectrum) at each step.

Photoelectric Effect

Phenomenon observed when light of a certain frequency is incident on a sheet of metal and causes it to emit an electron.

Work Function

Minimum amount of photon energy required to emit an electron from a certain metal. This quantity, denoted by W, is used to calculate the residual kinetic energy of an electron emitted by a metal, given by KE = hf - W. hf is the energy of a photon,

Alpha Decay

Nuclear reaction in which an α-particle (⁴₂He) is emitted.

Beta Decay

Nuclear reaction in which a ß-particle (e⁻) is emitted.

Binding Energy

Energy that holds the protons and neutrons together in the nucleus, defined by the equation E = mc². m = mass defect, c = speed of light in a vacuum.

Electron Capture

Radioactive process in which a nucleus captures an inner-shell electron that combines with a proton to form a neutron. As a result, the atomic number decreases by 1, but the atomic mass remains the same.

Exponential Decay

A decrease in the amount of substance N, given by: N = N₀ x e^(-λt)

Fission

Nuclear reaction in which a large nucleus splits up into smaller nuclei.

Fusion

Nuclear reaction in which two or more small nuclei combine to form a larger nucleus.

Gamma Decay

Atomic emission of high energy photons, aka γ-particles.

Half-Life

Amount of time it takes for one-half of a radioactive sample to decay, given by the equation T1/2 = ln2/λ. λ = decay constant.

Mass Defect

Difference between an atom's atomic mass and the sum of its protons and neutrons.

Positron

An anti-electron, denoted ß+ or e+, emitted in a nuclear reaction.