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36 terms

Literary Devices I: Short Story Devices

Literary Devices I: Short Story Devices
STUDY
PLAY
protagonist
main character
antagonist
the villain of the story
flat character
2 dimensional character; simple
round character
complicated character
static character
does not change through out the story
stock character
cartoon; prototype character; cliche character
symbol
an object that stands for an idea
allegory
when the whole story is a metaphor
allusion
a reference to something outside the story
personification
when an object is given human characteristics
simile
compares; uses "like" or "as"
metaphor
compares; does not use "like" or "as"
dialogue
a character tells us
dramatic method
narrator shows us
exposition
the narrator tells us
dialect
regional speech patterns
theme
general idea; prevailing conflicts
mood
emotional atmosphere created for the reader
tone
attitude that the narrator has towards the characters
dramatic irony
audience knows something that the characters do not
situational irony
when the author sets you up for something and something different happens
cosmic irony
when the universe plays tricks
verbal irony
when a speakers says one thing but means the opposite (sarcasm)
socratic irony
pretending to be naive
exposition
describes setting or character
initial conflict
the main conflict of the story
rising action
action that contributes to the conflict
climax
building to the finale of the story
falling action
the result of the climax
denouement
the solution/resolution
foreshadowing
hints on what will happen next in the story
chronological order
a series of events in the way they happen
flashback
a scene from a past event that had happened
in media res
in the middle of the story
deus ex machina
a plot device where by a seemingly unsolved problem is resolved by introducing a new character, event, ability, or detail to the story
dynamic character
the character that changes