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Ordinary World

Ordinary person from an ordinary place and time

Call to Adventure

Things are going to change

Refusal of the call

Obligation and circumstance make hero say no, they must be wiped out

Supernatural Aid/Wise Mentor

Hero has someone to guide them

The First Threshold (threshold guardians)

leaving a world they know for another, guardians try to stop hero from crossing threshold

Road of trials, enemies, allies

All adventures hero goes through including "dragons" they encounter

The Abyss/Belly of the Whale

Dark place hero goes to confront their fear

Revisiting the Mentor

Hero reconnects with the mentor

Atonement with the Father

Hero confronts whatever has power in their life, CENTER POINT OF JOURNEY


Elevation of hero to rank of god or when the hero is idealized

Ultimate Boon

Hero resolves problem, reaches goal

Return (refusal sometimes)

Hero's not ready to go home

Magic flight (rescue from without)

Somebody moves or helps the hero

Master of Two Worlds

Hero can exist in old and new world

Freedom to live

Problem resolved, hero is accepted

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