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The spontaneous portrayal of a scene or character without practice or preparation.
The basic context for any improvisational scene: includes the WHO, WHAT, and WHERE.
Accepting an offer and building onto that offer with something CONNECTED to the original offer. (AGREE and ADD)
Style of improvisation that includes mini-games usually with predetermined rules, guidelines and/or gimmicks.
Style of improvisation that includes no set predetermined rules or guidelines. Improvisers set out to discover the games and gimmicks in the moment.
Raising the stakes, making your improv scene more interesting by adding conflict or suspense.
Failing to agree with any aspect of the reality established by your scene partner. Also known as BLOCKING.
Game of the Scene
The unusual thing that is discovered in an improvisational scene. The single idea that makes a scene funny.
Any piece of information provided for an improvisational scene. (usually presented by the audience)
The first offer/idea presented by an actor in a scene. Usually is physical, verbal, or emotional
Middle of Things
"Cutting to the chase" by starting in the center of action rather than wasting time on extra lines or questions.
Going along with whatever is presented.
When an actor mimics or copies another actor's movement or behavior as a way to show agreement.
Establishing information through action and physical choices without speaking.
Simply narrating or talking about what you are doing onstage.
When performers mime things that would exist in real life within a scene.
Something unplanned or "off the top of your head."
The process of paying attention and focusing on what is happening in the moment.
The ability to play a the reality of a scene or character believably.
The formation that actors stand in when performing improvisation
Attempting to bring your actions and object work DOWNSTAGE (towards the audience) rather than UPSTAGE (away from the audience).
When an actor adds something similiar (but different) to another actor's movement or behavior as a way to show agreement.
Give and Take
The ability to communicate effectively through learning when to speak and when to listen. Sharing the process of creating a scene.
Making a choice in a scene by playing it in a half-hearted way. EX: Your leg is broken in a scene. You do not limp or show any emotional response to the injury.
Conciously not committing to the reality of the scene in order to get a laugh. EX: Your female scene partner is playing a man and you say "Wow, you're a pretty man" remark.
Top of your Intelligence
Responding truthfully to any stimulus within a scene. Trying to repsond as a real person might respond in a scene.
Pulling the Rug Out
A form of denial that occurs when you destroy the information that has been established in a scene.
A form of denial that occurs when you don't listen and fail to notice what has been established.
A form of denial that occurs when you refuse to let go of your preconceived idea while forcing it on the scene.
Character of the Space
Refers to the activity, location and/or environmental condition of the scene. This is one of the most important things to agree with at the start of any scene.
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