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8 terms

Journey's 2nd Grade Lesson 8

STUDY
PLAY
beware
to be very careful and alert
damage
to harm or hurt something
bend
to cause something to curve without breaking it
flash
a short burst of light
pounding
hitting or hammering something again and again
prevent
to keep something from happening
reach
to be able to get to a place
equal
two things that are the same

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