Game Design Vocabulary Test Review-2nd period
Terms in this set (22)
Causes the action in your game, and in all games made with Game Maker.
An image or animation that defines how an object appears in the game.
An item in the game that has behavior.
The property that you would use if you want an object to be seen in the game.
Height and Width
To create the size (dimensions of the room in a game).
The angle of movement for an object in your game.
An event that you use to check if an object has encountered another object.
An objects position on the screen.
The box that is used to estimate the area that a sprite takes up.
The point in the sprite that corresponds to its position within the room.
A level or scene (such as a title screen) in your game.
Operations that happen in response to an event.
The first part of the name (The type of thing it is).
An event used to create an action when a key is pressed and continue that action until the key is no longer held down.
The action only happens once when the player hits a key.
One image or frame of an animated sprite.
Adds specified value to the variable.
Identifies what the program should perform if a condition is met or is not met.
A name that keeps track of something.
Value and Change
you can change the value
.Countdown timers, just like you see on the microwave