EDU 271 Education Technology in Context Chapter 1
Terms in this set (62)
Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware, computer-based instruction (CBI), computer-based learning (CBL), computer-assisted learning (CAL), or generically as software learning tools.
A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved and brought back later; sometimes referred to as an electronic whiteboard.
Human performance technology
A systematic approach to improving human productivity and competence by using strategies for solving problems.
A view of technology in education that originated with industry trainers and vocational educators in the 1980s and is currently represented by the International Technology and Engineering Educators Association (ITEEA); holds that (1) school learning should prepare students for the world of work in which they will use technology, and (2) vocational training can help teach STEM areas.
Software used by architects and others to aid in the design of structures such as houses and cars.
A combination of the processes and tools involved in addressing educational needs and problems, with an emphasis on applying the most current digital and information tools.
Integrating educational technology
The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems.
The subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative applications.)
Early designation for a large-scale computer that could support many users at one time who connected it with terminals
Multimedia learning stations
On the IBM 500, terminals capable of displaying animation and video
Computer-managed instruction (CMI)
Computer software systems designed to keep track of student performance data, either as part of CAI programs or by themselves
An early designation for computer systems smaller than mainframes that could support fewer users at a time.
Also called a personal computer; a stand alone, desk-top, or laptop computer that uses a microprocessor and is designed for use by an individual.
Integrated learning systems
Networked or online system that provides both computer-based instruction and summary reports of student progress
A high-level programming originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert as an environment to allow children to learn problem-solving behaviors
Computer programs that try to emulate human decision-making capabilities
A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW), which is actually a subset of the Internet.
World Wide Web
A subsystem of the Internet that connects sites through hypertext links; now often used (incorrectly) as synonym for Internet.
Also known as a Web browser; software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web.
The K-12 version of distance learning; a k-12 school with most or all learning activities online
Electronic books (e-books or e-texts)
Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts.
Bring Your Own Device
A strategy that allows students to use their own personal handheld devices for learning.
The devices or equipment in a computer system (in contrast with software or computer programs)
Contrasts with hardware, or equipment; computer programs written in a computer language to perform various functions.
General category of portable computer devices such as smartphones and tablets
Materials such as flash drives, CDs, and DVDs that are used to store programs and data outside the computer's hardware.
The practice of storing software on servers that are accessed through the Internet
Small, multipurpose devices such as smartphones, e-books, and "smart" pens that make it easy to view, communicate, and share information regardless of location.
Student response systems
Also referred to as personal response systems, classroom response systems, or clickers; a combination of handheld hardware and software that permits each student in the classroom to answer a question simultaneously and lets the teacher see and display a summary of results immediately.
Radio Frequency Indentification
An electronic monitoring system that tracks the location of a person or object with an embedded computer chip and can update information on the chip; RFID devices are being field-tested to track student attendance, increase school security, and monitor the location of library resources.
The practice of doing several (usually technology-enabled) activities at the same time.
The practice of sending explicit photos or text messages using cell phones or the Internet.
Harassing behaviors in online social networks
Short for malicious software, any software specifically designed to damage, destroy, disrupt operations, or spy on the operations of computers.
A program written with the purpose of doing harm or mischief to programs, data, and/or hardware competent of a computer system.
A type of computer virus that is set to "go off" at a certain time.
A type of computer virus offered to users as a helpful program but which is usually destructive; named after the giant wooden horse, ostensibly given as a gift from the Greeks to the Trojans (during the Trojan war), in which Greek soldiers hid to enter the Trojan fortress under cover.
Any unsolicited email message or website posting, usually sent for the purpose of advertising products or services, soliciting funds, or phishing.
Emails that falsely claim to be a legitimate business or user in order to glean private information to be used for identify theft.
The use of technology resources in safe, responsible, and legal ways.
A discrepancy in access to technology resources or technology-enabled opportunities among socioeconomic groups.
Computer users who engage in unauthorized use of a computer system.
Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites.
General term for any pornographic Internet site
Acceptable Use Policy (AUP)
An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate, safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions; and asks what information about themselves, if any, may be posted on the school's website.
In education, academic dishonesty in which someone uses another's work obtained from the Internet as his/her own, also known as online cheating.
Laws that give the creator of an original work exclusive rights to use and profit from it
Limited rights to use brief excerpts of copyrighted material without the need for permission
Software or Music Piracy
Illegally copying and using copyrighted software package or a musical piece
Information and Communication Technology
Term for all technologies used in education and training as well as strategies for using them; originally in more common use outside the United States but becoming more popular worldwide due to UNESCO's ICT standards for education.
Technological Pedagogical Content Knowledge
A framework that identifies a combination of essential skills/ knowledge in three areas (content, pedagogy, and technology) that are required if teachers are to integrate technology to greatest effect in their teaching; termed Tech-Pack in this textbook
A collection of work products that demonstrate achievement of skills over time; for students, collection arranged so that they and others can see how their skills have developed and progressed
A collection of a person's work products over time, arranges do that he or she and others can see how skills have developed and progressed, and presented in an electronic format such as website or multimedia product.
A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a "treatment" such as technology-based methods has over and above traditional methods.
Small, stand-alone portable personal computer system
Originally, the ability to use computer devices and software to locate and use information; now often refers to skills in using the information that technological devices carry, in addition to skills in using the devices themselves
According to the American Library Association (ALA), skills in knowing how to recognize when one needs information and knowing how to locate it, evaluate it, and be able to use it effectively
Incorporating the most motivational aspects of games into nongame activities
Models in which students engage with concepts, for example via lectures stored as downloadable videos or vodcasts, before coming to class, then spend class time on other learning activities
Personalized learning systems
Computer-based management programs that (1) assess individual student learning needs using complex algorithms and collections of data across students and (2) provide a customized instructional experience matched to each student
A term that combine iPod, video, and broadcast; refers to digitized video files saved in a format that can be shared over the Internet on sites such as YouTube for playback on the computer or on a personal media device.
A computer-generated environment designed to provide a lifelike simulation of actual settings; often uses a data glove and/or headgear that covers the eyes in order to immerse the user in the simulated environment; representation of real or imaginary worlds in which the user interacts through multiple senses