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Year 8 Music: Spring Term
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Creative Arts at Hadleigh High School
Terms in this set (82)
minim
A note which lasts for two beats.
crotchet
A note which lasts for one beat.
quaver
A note which lasts for half a beat.
semiquaver
A note which lasts for a quarter of a beat.
EGBDF
The notes on the lines in the treble clef.
FACE
The notes in the spaces in the treble clef.
sharp
Raises the note by a semitone.
soprano
A high female voice.
mezzo-soprano
A female voice which is lower than a soprano and higher than an alto.
alto
A low female voice.
tenor
A high male voice.
baritone
A male voice which is lower than a tenor and higher than a bass.
bass
A low male voice.
3/4
3 beats per bar.
4/4
4 beats per bar.
5/4
5 beats per bar.
time signature
A pair of numbers found at the start of a piece of music which show how many beats per bar.
tempo
The speed of the music.
monophonic
The texture of the music when there is only a single tune.
melody and accompaniment
The texture of the music when the main tune is joined by other music to support it.
semibreve
A note which lasts for four beats.
dotted note
A dot adds half the value of the note to the end of it.
piano (dynamics)
Play softly.
forte
Play loudly.
crescendo
Get louder.
diminuendo
Get softer.
strings
Instruments which are played by vibrating strings.
woodwind
Instruments which are played by blowing air.
brass
Instruments which are played by vibrating lips in a mouthpiece.
percussion
Instruments which are played by hitting.
"all you have to do is add on 2!"
The rule for reading notes in the bass clef.
flat
Lowers the note by a semitone.
natural
Cancels the sharp or flat.
piano (instrument)
A keyboard instrument which produces notes by hammers hitting strings.
organ
A keyboard instrument which produces notes by air blowing through pipes.
harpsichord
A keyboard instrument which produces notes by hooks plucking strings.
celeste
A keyboard instrument which produces notes by mallets hitting metal bars.
synthesiser
A keyboard instrument which produces notes electronically.
binary form
A type of structure which can be described as AB.
ternary form
A type of structure which can be described as ABA.
rondo form
A type of structure which can be described as ABACA...
major
A happy sounding tonality.
minor
A sad sounding tonality.
chord
More than one note played together.
triad
A chord with three notes.
adagio
Played slowly.
andante
Played at a walking pace.
allegro
Played fast.
accelerando
Get faster.
rallentando
Get slower.
pop song form
A structure containing verses, choruses, etc.
intro
The opening section of a song.
verse
A section of a song containing the same tune each time, but different lyrics.
pre-chorus
A section of a song which links the verse to the chorus.
chorus
A section of a song containing the same tune and lyrics each time.
instrumental
A section of a song which doesn't contain any singing.
bridge
A section of a song which is completely different from the other sections.
coda
The final section of a song.
acoustic instrument
Can be played without the need for an amp.
electric instrument
Needs to be plugged into an amp in order to be heard.
bass guitar
A guitar which plays low notes.
lead guitar
A guitar which plays melodies.
rhythm guitar
A guitar which plays chords.
tie
Combines the durations of two notes.
simple time
Counted "1 and 2 and...".
compound time
Counted "1 and a 2 and a...".
pianissimo
Play very softly.
fortissimo
Play very loudly.
mezzo-piano
Play quite softly.
mezzo-forte
Play quite loudly.
pulse
A type of rhythm which is played on every beat.
syncopated
Played off the beat or between the beats.
dense
A type of texture in which there are lots of different parts playing.
sparse
A type of texture in which there are not many different parts playing.
general pause
When all parts stop together and restart together.
sequencer
A piece of technology which allows you to arrange the different layers of music in your track.
drum machine
A piece of technology which replicates the sound of a drum kit.
synthesiser
A piece of technology which is operated with a keyboard and can sound like any instrument/other sounds.
automation
Controls the volume of each layer.
panning
Controls how much sound comes out of each speaker.
quantizing
Moves individual notes to improve timing.
looping
Repeats a small section in a layer.
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