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A jaguar accelerates at 4.5 m/s^2 from…

A porsche slows down at a rate of 8 m/…

A ball rolls up a ramp with a velocity…

A motorcycle accelerates from rest to…

+20.25 m

-44.22 m

a. -3 m/s^2... b. +54 m... c. 6 s... d. +/- 12 m/s... e. 10.76 s and 1.23 s

+4.67 m/s^2

A jaguar accelerates at 4.5 m/s^2 from…

+20.25 m

A porsche slows down at a rate of 8 m/…

-44.22 m

Find time on 1st prob

Find delta x in x direction (1st prob)

Velocity in y direction (1st prob)

= 0 in 1st prob

Delta x = vot + 1/2 at^2

Delta x= vot + 1/2at^2

V=Vo+at

Vo and a

Find time on 1st prob

Delta x = vot + 1/2 at^2

Find delta x in x direction (1st prob)

Delta x= vot + 1/2at^2

uniform circular motion

centripetal acceleration

centripetal force

banked curves

v=2pi / T

a=v^2 / r... -always points toward the center of the circle... -con…

F=mv^2 / r... -max static friction=coefficient of static frictio…

tan (theta)=v^2 / rg

uniform circular motion

v=2pi / T

centripetal acceleration

a=v^2 / r... -always points toward the center of the circle... -con…

Acceleration=

Average speed=

Change in speed=

Force=

Change in velocity divided by time taken

Total distance divided by total time

Final speed minus beginning speed

Mass times acceleration

Acceleration=

Change in velocity divided by time taken

Average speed=

Total distance divided by total time

distance equation

average velocity equation

final velocity equation

acceleration equation

D= Xf - Xi, D= Yf - Yi, D=ViT + (1/2)AT^2

V= (D/T), V= (Vi+Vf)/2

Vf^2= Vi^2 + 2AD

A= (Vf - Vi)/T

distance equation

D= Xf - Xi, D= Yf - Yi, D=ViT + (1/2)AT^2

average velocity equation

V= (D/T), V= (Vi+Vf)/2

uniform circular motion

centripetal (radial) acceleration

vertical ball on string

critical velocity

*velocity is always perpendicular to radius... *an object movin…

* Accel. = accel. [radial]... *Accel. [radial] is always perpen…

*the top of the loop has gravity pulling the ball down (less…

* minium velocity for an object to travel in a vertical circl…

uniform circular motion

*velocity is always perpendicular to radius... *an object movin…

centripetal (radial) acceleration

* Accel. = accel. [radial]... *Accel. [radial] is always perpen…

Equation for final velocity using vi,…

Equation for displacement using vi, vf…

Equation for displacement using vi, ac…

Equation for final velocity using vi,…

vf = vi + at

d = 1/2(vf + vi)t

d = vit + 1/2at²

vf² = vi² + 2ad

Equation for final velocity using vi,…

vf = vi + at

Equation for displacement using vi, vf…

d = 1/2(vf + vi)t

digital measuring tool

analog measuring tool

increment

10 equal parts

measurements are displayed in number format/scientist records…

tool that uses increments to represent a measurement/requires…

divided into same size

decimeter

digital measuring tool

measurements are displayed in number format/scientist records…

analog measuring tool

tool that uses increments to represent a measurement/requires…

What are Scalars? Eg?

What are Vectors? Eg?

What does distance tell us? S/V?

What does displacement tell us? S/V?

Quantities with no direction to them... Energy, mass, temperatur…

Quantities that do have direction.... Force, velocity, accelerat…

How far we have travelled ... (Scalar)

How far we are from the starting position.(vector)

What are Scalars? Eg?

Quantities with no direction to them... Energy, mass, temperatur…

What are Vectors? Eg?

Quantities that do have direction.... Force, velocity, accelerat…

Max Height (angled and elevated launch…

Time (level angled launch)

Time (horizontal launch)

Vertical Velocity (final or general)

Vy^2 - Voy^2 / 2a = Ymax

t = 2(Voy) / a

t = square root (2y/a)

Vy = square root(Voy^2 + 2ay)

Max Height (angled and elevated launch…

Vy^2 - Voy^2 / 2a = Ymax

Time (level angled launch)

t = 2(Voy) / a